My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone
Zap
Firecracker Clone
Barbarian Barrel
Firecracker Tesla Wizard Clone
The Log
Firecracker Mini P.E.K.K.A Clone
Earthquake
Firecracker Tesla Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Clone Bowler P.E.K.K.A
Fireball
Firecracker Tesla Wizard Clone Bowler
Poison
Firecracker Wizard Clone
Lightning
Tesla Mini P.E.K.K.A Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Freeze Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Tesla Mini P.E.K.K.A Freeze Wizard Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Tesla Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Bowler P.E.K.K.A
Tesla
Mini P.E.K.K.A
Firecracker Wizard Bowler
Wizard
Mini P.E.K.K.A P.E.K.K.A
Clone
Bowler
Freeze
Bowler
Firecracker Mini P.E.K.K.A Clone
P.E.K.K.A
Firecracker Wizard

Defense Synergies 0 11

Firecracker
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
Firecracker Mini P.E.K.K.A Wizard Bowler
Mini P.E.K.K.A
Firecracker Tesla Wizard Freeze Bowler
Wizard
Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Clone
Freeze
Mini P.E.K.K.A Wizard
Bowler
Tesla Mini P.E.K.K.A
P.E.K.K.A
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Tesla
Tesla Mini P.E.K.K.A Bowler P.E.K.K.A Freeze
Tesla Mini P.E.K.K.A P.E.K.K.A Firecracker Bowler
Firecracker Mini P.E.K.K.A Bowler P.E.K.K.A
Freeze Bowler Firecracker Tesla
Tesla Firecracker Wizard Freeze
Bowler Tesla P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Bowler
Firecracker Tesla Wizard Freeze Bowler
Tesla Firecracker Wizard
Tesla Mini P.E.K.K.A Bowler P.E.K.K.A Wizard Freeze
Wizard Bowler Firecracker Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Freeze Bowler P.E.K.K.A
Tesla Wizard Firecracker Mini P.E.K.K.A Bowler P.E.K.K.A
Tesla Firecracker Wizard Bowler
Wizard Freeze Firecracker Tesla Bowler
Mini P.E.K.K.A P.E.K.K.A Tesla
Wizard Bowler Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Bowler P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A Wizard Bowler
P.E.K.K.A Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Bowler
Firecracker Wizard Tesla Freeze
Mini P.E.K.K.A P.E.K.K.A Tesla Bowler
Mini P.E.K.K.A P.E.K.K.A Tesla
Freeze P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Bowler
P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla Bowler
Tesla Firecracker Mini P.E.K.K.A Freeze Bowler P.E.K.K.A
Bowler Firecracker Tesla Mini P.E.K.K.A Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Bowler
Firecracker Freeze
Wizard Firecracker Bowler
Firecracker Wizard Freeze
Firecracker Wizard Bowler
Firecracker Wizard Freeze Bowler
Firecracker Wizard
Mini P.E.K.K.A Bowler
Firecracker Wizard Bowler
Firecracker Wizard
Firecracker Bowler
Firecracker Freeze
Firecracker
Firecracker Wizard Bowler
Firecracker Wizard Bowler
Freeze
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Bowler
Firecracker Wizard Bowler
Bowler
Wizard
Bowler
Firecracker Freeze Wizard Bowler
Firecracker Wizard Bowler
Wizard Bowler
Firecracker
Firecracker Wizard
Firecracker Wizard Freeze
Mini P.E.K.K.A Bowler
Wizard
Firecracker Freeze
P.E.K.K.A
Firecracker Wizard Bowler
Freeze
Firecracker Wizard
Freeze
Firecracker Mini P.E.K.K.A Wizard Bowler
Firecracker Wizard Bowler
Firecracker P.E.K.K.A
Firecracker Freeze Bowler
Firecracker
Firecracker Freeze Bowler
P.E.K.K.A
Firecracker Wizard Bowler

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