My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram P.E.K.K.A Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Tesla Battle Ram Electro Wizard
The Log
Firecracker Battle Ram
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Tesla Battle Ram Poison Electro Wizard Golden Knight P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Tesla Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Mirror P.E.K.K.A
Tesla
Battle Ram
Poison Firecracker Mirror P.E.K.K.A Electro Wizard Golden Knight
Mirror
Firecracker Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Mirror
P.E.K.K.A
Poison Electro Wizard Firecracker Battle Ram
Electro Wizard
P.E.K.K.A Battle Ram
Golden Knight
Battle Ram

Defense Synergies 1 11

Firecracker
Tesla Mirror P.E.K.K.A Electro Wizard Golden Knight
Tesla
Mirror Firecracker Poison Electro Wizard
Battle Ram
Mirror
Tesla Firecracker Poison Electro Wizard
Poison
Tesla Mirror Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Mirror Poison P.E.K.K.A
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard Golden Knight
P.E.K.K.A Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard
Firecracker Poison P.E.K.K.A
Firecracker Tesla Electro Wizard
Tesla Electro Wizard Firecracker Poison
Tesla Poison P.E.K.K.A Electro Wizard Golden Knight
Tesla P.E.K.K.A
Firecracker Tesla Electro Wizard
Poison Electro Wizard Firecracker Tesla
Tesla Firecracker Poison Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Firecracker Tesla Poison P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Firecracker Poison P.E.K.K.A Electro Wizard
Tesla Firecracker Electro Wizard Golden Knight
Poison Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Tesla
P.E.K.K.A Electro Wizard Golden Knight
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
Firecracker Poison Tesla Electro Wizard
P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Poison
P.E.K.K.A Tesla
P.E.K.K.A Tesla Golden Knight
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Tesla Golden Knight
Firecracker Tesla
Tesla Electro Wizard Firecracker Poison P.E.K.K.A Golden Knight
Poison Firecracker Tesla P.E.K.K.A Electro Wizard Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Electro Wizard Golden Knight
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Golden Knight
Poison Electro Wizard
Firecracker Poison Electro Wizard Golden Knight
Poison Firecracker
Poison Firecracker Golden Knight
Firecracker Poison
Firecracker Poison
Firecracker Poison Golden Knight
Firecracker Poison
Poison
Firecracker Poison Electro Wizard
Firecracker Poison Golden Knight
Poison
Poison
Poison
Firecracker Poison
Firecracker Poison Electro Wizard Golden Knight
Poison Golden Knight
Poison Firecracker Golden Knight
Poison Firecracker Electro Wizard
Electro Wizard Firecracker Poison
Poison
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Electro Wizard
Poison Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Poison Electro Wizard Golden Knight
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Golden Knight
P.E.K.K.A
Firecracker

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