My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Musketeer Hog Rider
Zap
Prince
Barbarian Barrel
Tesla Musketeer Wizard
The Log
Musketeer Hog Rider Prince
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Wizard Prince P.E.K.K.A
Fireball
Tesla Musketeer Hog Rider Wizard
Poison
Musketeer Wizard
Lightning
Tesla Musketeer Wizard Prince
Rocket
Musketeer Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Tesla Musketeer Hog Rider Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Tesla Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Musketeer
Hog Rider Mirror Prince P.E.K.K.A The Log
Hog Rider
Musketeer The Log Wizard Mirror Prince
Wizard
Hog Rider Prince P.E.K.K.A
Mirror
The Log Musketeer Hog Rider
Prince
Musketeer Hog Rider Wizard The Log
P.E.K.K.A
Musketeer Wizard The Log
The Log
Hog Rider Mirror Musketeer Prince P.E.K.K.A

Defense Synergies 6 8

Tesla
Musketeer Mirror The Log Wizard Prince
Musketeer
Tesla The Log Mirror P.E.K.K.A
Hog Rider
Wizard
Tesla Prince P.E.K.K.A The Log
Mirror
Tesla Musketeer The Log
Prince
The Log Tesla Wizard
P.E.K.K.A
The Log Musketeer Wizard
The Log
Tesla Musketeer Prince P.E.K.K.A Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Wizard The Log
P.E.K.K.A Tesla Musketeer Prince The Log
Tesla Prince P.E.K.K.A Musketeer
Tesla Prince P.E.K.K.A Musketeer
Prince P.E.K.K.A The Log
The Log Tesla Musketeer
Tesla Musketeer Wizard
Tesla Musketeer P.E.K.K.A The Log
Tesla P.E.K.K.A Musketeer Prince
Tesla Musketeer Prince
Tesla Musketeer Wizard The Log
Tesla Musketeer Wizard
Tesla Prince P.E.K.K.A Musketeer Wizard The Log
Wizard Tesla Prince P.E.K.K.A The Log
P.E.K.K.A Tesla Prince
Tesla Prince P.E.K.K.A The Log
Tesla Wizard Musketeer Prince P.E.K.K.A
Tesla Musketeer Wizard Prince The Log
Wizard The Log Tesla Musketeer
P.E.K.K.A Tesla Musketeer Prince
Wizard Tesla Musketeer Prince P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince P.E.K.K.A
Tesla Musketeer Wizard Prince The Log
P.E.K.K.A Musketeer Prince The Log
Prince P.E.K.K.A Tesla Musketeer The Log
P.E.K.K.A Tesla Musketeer Prince
Wizard Tesla Musketeer
Prince P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Prince
P.E.K.K.A Prince The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Tesla Wizard
Wizard Tesla Musketeer
Tesla Musketeer Prince P.E.K.K.A The Log
Tesla Musketeer Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
The Log
Musketeer Prince The Log
Wizard The Log
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer Prince
Musketeer Wizard Prince The Log
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer Prince The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard Prince The Log
Wizard The Log
Musketeer Prince The Log
Wizard
Musketeer Prince The Log
Musketeer The Log
The Log Wizard
The Log Musketeer Wizard
Musketeer Wizard Prince The Log
Musketeer The Log
Musketeer Wizard
Musketeer Wizard
Musketeer Wizard The Log
P.E.K.K.A Prince
Wizard The Log
Musketeer Prince
Musketeer Wizard
The Log
Musketeer Wizard Prince
The Log Musketeer Wizard
Musketeer Prince P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer Prince The Log
Prince P.E.K.K.A
Wizard

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