My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Musketeer Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Skeleton King
Giant Snowball
Bats Musketeer Skeleton King
Zap
Bats Firecracker Prince Skeleton King
Barbarian Barrel
Firecracker Tesla Musketeer Skeleton King
The Log
Firecracker Musketeer Prince Skeleton King
Earthquake
Firecracker Tesla Skeleton King
Arrows
Bats Firecracker Skeleton King
Royal Delivery
Bats Firecracker Musketeer Prince Skeleton King
Fireball
Firecracker Tesla Musketeer Skeleton King
Poison
Bats Firecracker Musketeer Skeleton King
Lightning
Tesla Musketeer Prince Skeleton King
Rocket
Musketeer Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage The Log Firecracker Tesla Musketeer Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Rage The Log Firecracker

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Prince Skeleton King
Firecracker
Bats Prince
Tesla
Musketeer
Prince The Log
Rage
Bats Prince
Prince
Bats Firecracker Musketeer Rage The Log
The Log
Musketeer Prince
Skeleton King
Bats

Defense Synergies 5 11

Bats
Firecracker Tesla Musketeer Prince The Log Skeleton King
Firecracker
The Log Bats Tesla Musketeer Prince
Tesla
Musketeer The Log Bats Firecracker Prince
Musketeer
Tesla The Log Bats Firecracker Skeleton King
Rage
Prince
The Log Bats Firecracker Tesla
The Log
Firecracker Tesla Musketeer Prince Bats
Skeleton King
Bats Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Musketeer The Log
Bats Firecracker Tesla Musketeer Prince The Log
Tesla Prince Bats Musketeer
Tesla Prince Bats Firecracker Musketeer Skeleton King
Firecracker Prince The Log
The Log Bats Firecracker Tesla Musketeer
Bats Tesla Musketeer Firecracker
Tesla Musketeer The Log
Tesla Musketeer Prince Skeleton King
Firecracker Tesla Musketeer Prince
Bats Firecracker Tesla Musketeer The Log Skeleton King
Tesla Musketeer Bats Firecracker
Tesla Prince Bats Musketeer The Log
Bats Firecracker Tesla Prince The Log Skeleton King
Tesla Prince Skeleton King
Tesla Prince The Log
Tesla Bats Firecracker Musketeer Prince
Tesla Bats Firecracker Musketeer Prince The Log
The Log Bats Firecracker Tesla Musketeer
Tesla Musketeer Prince
Bats Firecracker Tesla Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Prince
Firecracker Tesla Musketeer Prince The Log
Bats Musketeer Prince The Log
Prince Bats Tesla Musketeer The Log
Tesla Musketeer Prince
Firecracker Bats Tesla Musketeer
Prince Bats Tesla Musketeer
Tesla Prince
Bats Firecracker Prince The Log
Tesla Musketeer
Bats Tesla Musketeer Prince
Prince The Log
Prince Tesla Skeleton King
Firecracker Tesla Musketeer
Tesla Bats Firecracker Musketeer Prince The Log Skeleton King
Bats Firecracker Tesla Musketeer The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Musketeer Prince The Log
Firecracker The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Bats Musketeer Prince
Firecracker Musketeer Prince The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer Prince The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Bats
Firecracker Musketeer Prince The Log
Firecracker The Log
Musketeer Prince The Log
Musketeer Prince The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer
Musketeer Prince The Log
Firecracker Musketeer The Log
Bats Firecracker Musketeer
Bats Firecracker Musketeer
Musketeer The Log
Firecracker
Prince
Firecracker The Log
Bats Musketeer Prince
Firecracker Musketeer
The Log
Firecracker Musketeer Prince
The Log Firecracker Musketeer Skeleton King
Firecracker Musketeer Prince
Bats Firecracker Musketeer The Log Skeleton King
Firecracker Bats Musketeer
Firecracker Musketeer Prince The Log
Prince
Firecracker

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