My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Musketeer Wall Breakers Guards
Zap
Wall Breakers Guards
Barbarian Barrel
Tesla Musketeer Wizard Wall Breakers Guards Electro Wizard
The Log
Musketeer Wall Breakers Guards
Earthquake
Tesla Guards
Arrows
Wall Breakers Guards
Royal Delivery
Musketeer Wizard Wall Breakers Guards Electro Wizard
Fireball
Tesla Musketeer Wizard Wall Breakers Electro Wizard
Poison
Musketeer Wizard Guards Electro Wizard
Lightning
Tesla Musketeer Wizard Electro Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Guards Tesla Musketeer Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Guards Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Musketeer
The Log Mega Knight
Wizard
Mega Knight
Wall Breakers
The Log Electro Wizard Mega Knight
Guards
The Log
The Log
Musketeer Wall Breakers Guards Mega Knight
Electro Wizard
Wall Breakers Mega Knight
Mega Knight
Musketeer Wizard Wall Breakers The Log Electro Wizard

Defense Synergies 4 14

Tesla
Musketeer The Log Wizard Guards Electro Wizard
Musketeer
Tesla Guards The Log Electro Wizard Mega Knight
Wizard
Tesla Guards The Log Electro Wizard Mega Knight
Wall Breakers
Guards
Musketeer Tesla Wizard The Log Electro Wizard
The Log
Tesla Musketeer Wizard Guards Electro Wizard Mega Knight
Electro Wizard
Tesla Musketeer Wizard Guards The Log Mega Knight
Mega Knight
Musketeer Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Wizard The Log Electro Wizard
Tesla Musketeer The Log Electro Wizard Mega Knight
Tesla Mega Knight Musketeer Electro Wizard
Tesla Musketeer Guards Electro Wizard Mega Knight
The Log Mega Knight
The Log Tesla Musketeer Guards Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard Wizard
Tesla Musketeer The Log Electro Wizard Mega Knight
Tesla Musketeer
Guards Tesla Musketeer Electro Wizard Mega Knight
Guards Electro Wizard Tesla Musketeer Wizard The Log Mega Knight
Tesla Musketeer Wizard Electro Wizard
Tesla Mega Knight Musketeer Wizard Guards The Log Electro Wizard
Wizard Mega Knight Tesla Guards The Log Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Wizard Mega Knight Musketeer Electro Wizard
Tesla Mega Knight Musketeer Wizard Guards The Log Electro Wizard
Wizard The Log Tesla Musketeer Guards Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard
Wizard Mega Knight Tesla Musketeer Guards The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Electro Wizard
Electro Wizard Tesla Musketeer Wizard The Log Mega Knight
Guards Mega Knight Musketeer The Log Electro Wizard
Guards Mega Knight Tesla Musketeer The Log Electro Wizard
Tesla Musketeer Guards Mega Knight
Wizard Tesla Musketeer Electro Wizard
Guards Tesla Musketeer Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight The Log
Tesla Musketeer Guards
Mega Knight Tesla Musketeer Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Tesla Wizard Guards
Wizard Tesla Musketeer Mega Knight
Tesla Guards Electro Wizard Musketeer The Log
Mega Knight Tesla Musketeer Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Musketeer The Log Electro Wizard
The Log
Musketeer Guards The Log
Wizard The Log Mega Knight
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Musketeer Guards Electro Wizard
Musketeer Wizard The Log Electro Wizard
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log Mega Knight
Musketeer Wizard The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
Musketeer The Log Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard Mega Knight
The Log Musketeer Wizard Electro Wizard
Musketeer Wizard The Log Mega Knight
Musketeer The Log
Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard Guards
Musketeer Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Musketeer Guards
Musketeer Wizard Electro Wizard
The Log
Musketeer Wizard Electro Wizard Mega Knight
The Log Musketeer Wizard
Musketeer Mega Knight
Musketeer Guards The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard Mega Knight
Wizard Mega Knight

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