My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince Electro Wizard Inferno Dragon Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Inferno Dragon Ram Rider
Zap
Goblin Gang Dart Goblin Prince Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Tesla Dart Goblin Electro Wizard
The Log
Goblin Gang Dart Goblin Prince Ram Rider
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Dart Goblin Prince Electro Wizard Inferno Dragon Ram Rider
Fireball
Goblin Gang Tesla Dart Goblin Electro Wizard Inferno Dragon Ram Rider
Poison
Goblin Gang Dart Goblin Electro Wizard
Lightning
Tesla Prince Electro Wizard Inferno Dragon Ram Rider
Rocket
Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Tesla Electro Wizard Inferno Dragon Golden Knight Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Dart Goblin Tesla Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Dart Goblin Prince
Tesla
Dart Goblin
Goblin Gang Prince Ram Rider
Prince
Goblin Gang Dart Goblin Electro Wizard Ram Rider
Electro Wizard
Prince Ram Rider
Inferno Dragon
Ram Rider
Dart Goblin Prince Electro Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 1 16

Goblin Gang
Tesla Dart Goblin Prince Electro Wizard Inferno Dragon
Tesla
Goblin Gang Dart Goblin Prince Electro Wizard Inferno Dragon
Dart Goblin
Goblin Gang Tesla Prince Electro Wizard Inferno Dragon Ram Rider Golden Knight
Prince
Goblin Gang Tesla Dart Goblin Electro Wizard
Electro Wizard
Goblin Gang Tesla Dart Goblin Prince Inferno Dragon Ram Rider
Inferno Dragon
Goblin Gang Tesla Dart Goblin Electro Wizard
Ram Rider
Dart Goblin Electro Wizard
Golden Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Electro Wizard Ram Rider Golden Knight
Inferno Dragon Goblin Gang Tesla Dart Goblin Prince Electro Wizard Ram Rider
Goblin Gang Tesla Prince Ram Rider Dart Goblin Electro Wizard Inferno Dragon
Tesla Prince Inferno Dragon Goblin Gang Dart Goblin Electro Wizard Ram Rider
Prince
Goblin Gang Tesla Dart Goblin Electro Wizard
Tesla Dart Goblin Electro Wizard Inferno Dragon Ram Rider Goblin Gang
Tesla Dart Goblin Electro Wizard Ram Rider Golden Knight
Tesla Inferno Dragon Goblin Gang Prince
Goblin Gang Tesla Dart Goblin Prince Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Tesla Ram Rider
Tesla Inferno Dragon Goblin Gang Dart Goblin Electro Wizard Ram Rider
Tesla Prince Goblin Gang Electro Wizard Ram Rider
Goblin Gang Tesla Dart Goblin Prince Electro Wizard Golden Knight
Inferno Dragon Goblin Gang Tesla Prince Electro Wizard Ram Rider
Goblin Gang Tesla Prince Electro Wizard Inferno Dragon Ram Rider
Tesla Goblin Gang Prince Electro Wizard
Tesla Goblin Gang Dart Goblin Prince Electro Wizard Ram Rider Golden Knight
Tesla Dart Goblin Electro Wizard Inferno Dragon Ram Rider
Tesla Dart Goblin Prince Electro Wizard Inferno Dragon Ram Rider
Goblin Gang Tesla Dart Goblin Prince Electro Wizard
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Prince Electro Wizard
Electro Wizard Goblin Gang Tesla Prince Inferno Dragon
Goblin Gang Prince Electro Wizard Ram Rider Golden Knight
Goblin Gang Prince Tesla Electro Wizard Ram Rider
Goblin Gang Tesla Prince Inferno Dragon Ram Rider
Goblin Gang Tesla Dart Goblin Electro Wizard Ram Rider
Goblin Gang Prince Tesla Dart Goblin Electro Wizard Ram Rider
Tesla Prince Inferno Dragon
Electro Wizard Prince Inferno Dragon
Goblin Gang Tesla Dart Goblin Inferno Dragon
Inferno Dragon Tesla Dart Goblin Prince Golden Knight
Prince Electro Wizard
Prince Goblin Gang Tesla Ram Rider Golden Knight
Tesla Dart Goblin
Goblin Gang Tesla Electro Wizard Dart Goblin Prince Inferno Dragon Golden Knight
Tesla Dart Goblin Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Golden Knight
Dart Goblin Electro Wizard Ram Rider Golden Knight
Dart Goblin
Dart Goblin Prince
Dart Goblin Ram Rider
Dart Goblin
Dart Goblin Ram Rider
Dart Goblin Ram Rider Golden Knight
Goblin Gang Prince Electro Wizard
Dart Goblin Prince Electro Wizard Ram Rider Golden Knight
Dart Goblin
Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Prince
Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Prince Electro Wizard
Dart Goblin Golden Knight
Prince
Prince
Inferno Dragon
Dart Goblin Electro Wizard Ram Rider Golden Knight
Prince Ram Rider Golden Knight
Dart Goblin Golden Knight
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin
Electro Wizard
Prince
Electro Wizard Goblin Gang Dart Goblin Prince
Dart Goblin Electro Wizard Ram Rider
Goblin Gang Dart Goblin Prince Electro Wizard
Dart Goblin
Dart Goblin Prince
Goblin Gang Dart Goblin Electro Wizard Golden Knight
Dart Goblin Electro Wizard
Dart Goblin Prince Electro Wizard Golden Knight
Prince Inferno Dragon
Dart Goblin

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