My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Collector Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton Sparky
Giant Snowball
Guards Clone
Zap
Firecracker Guards Clone Sparky
Barbarian Barrel
Firecracker Tesla Guards Clone Giant Skeleton Sparky
The Log
Firecracker Guards Clone Giant Skeleton Sparky
Earthquake
Firecracker Tesla Elixir Collector Guards Clone
Arrows
Firecracker Guards Clone
Royal Delivery
Firecracker Guards Clone Giant Skeleton Sparky
Fireball
Firecracker Tesla Elixir Collector Clone Sparky
Poison
Firecracker Elixir Collector Guards Clone Sparky
Lightning
Tesla Elixir Collector Sparky
Rocket
Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Guards Clone Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Clone Tesla Elixir Collector Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Clone

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Sparky
Tesla
Elixir Collector
Guards
Clone The Log
Clone
Giant Skeleton Guards Sparky
Giant Skeleton
Clone Firecracker The Log Sparky
The Log
Guards Giant Skeleton Sparky
Sparky
Firecracker Clone Giant Skeleton The Log

Defense Synergies 2 9

Firecracker
The Log Tesla Guards Giant Skeleton
Tesla
The Log Firecracker Guards
Elixir Collector
Guards
Firecracker Tesla Giant Skeleton The Log Sparky
Clone
Giant Skeleton
Firecracker Guards The Log
The Log
Firecracker Tesla Guards Giant Skeleton Sparky
Sparky
Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Sparky
Sparky Firecracker Tesla The Log
Tesla Sparky Giant Skeleton
Tesla Sparky Firecracker Guards
Firecracker Giant Skeleton The Log Sparky
The Log Firecracker Tesla Guards
Tesla Firecracker
Tesla Giant Skeleton The Log Sparky
Tesla Sparky
Guards Firecracker Tesla Giant Skeleton Sparky
Guards Firecracker Tesla Giant Skeleton The Log
Tesla Firecracker
Tesla Sparky Guards Giant Skeleton The Log
Sparky Firecracker Tesla Guards The Log
Sparky Tesla
Tesla The Log Sparky
Tesla Sparky Firecracker
Tesla Firecracker Guards The Log
The Log Firecracker Tesla Guards Giant Skeleton
Sparky Tesla
Firecracker Tesla Guards Giant Skeleton The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Giant Skeleton Sparky
Firecracker Tesla The Log
Guards Giant Skeleton The Log Sparky
Guards Giant Skeleton Tesla The Log Sparky
Giant Skeleton Tesla Guards Sparky
Firecracker Tesla
Guards Sparky Tesla Giant Skeleton
Giant Skeleton Tesla Sparky
Giant Skeleton Firecracker The Log Sparky
Tesla Guards Sparky
Tesla Guards Giant Skeleton Sparky
Guards Giant Skeleton The Log
Giant Skeleton Tesla Guards Sparky
Firecracker Tesla Sparky
Tesla Guards Sparky Firecracker Giant Skeleton The Log
Firecracker Tesla Giant Skeleton The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Giant Skeleton The Log Sparky
Firecracker The Log
Giant Skeleton The Log Sparky
Firecracker Guards Giant Skeleton The Log Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Guards Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Firecracker The Log Sparky
Firecracker The Log
Giant Skeleton The Log Sparky
The Log Sparky
The Log
Firecracker The Log Sparky
Firecracker The Log Sparky
The Log Sparky
Firecracker The Log Sparky
Firecracker Sparky
Firecracker Guards
Sparky
The Log Sparky
Firecracker Sparky
Giant Skeleton Sparky
Firecracker The Log Sparky
Guards
Firecracker
The Log
Firecracker Sparky
The Log Firecracker
Giant Skeleton Sparky
Firecracker Sparky
Firecracker Guards Giant Skeleton The Log Sparky
Firecracker
Firecracker Giant Skeleton The Log Sparky
Sparky
Firecracker Sparky

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