My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Battle Ram Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Battle Ram Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Royal Giant Battle Ram Dark Prince
Barbarian Barrel
Electro Spirit Firecracker Tesla Battle Ram Dark Prince
The Log
Electro Spirit Firecracker Royal Giant Battle Ram Dark Prince
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Battle Ram Dark Prince
Fireball
Firecracker Tesla Battle Ram
Poison
Firecracker
Lightning
Tesla Battle Ram Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Tesla Fireball Battle Ram Dark Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Firecracker Tesla Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball Battle Ram
Firecracker
Royal Giant Battle Ram Dark Prince Mega Knight
Tesla
Royal Giant
Firecracker Fireball Electro Spirit Dark Prince
Fireball
Royal Giant Electro Spirit Battle Ram Dark Prince Mega Knight
Battle Ram
Electro Spirit Firecracker Fireball
Dark Prince
Firecracker Royal Giant Fireball
Mega Knight
Firecracker Fireball

Defense Synergies 0 8

Electro Spirit
Dark Prince
Firecracker
Tesla Dark Prince Mega Knight
Tesla
Firecracker Fireball Dark Prince
Royal Giant
Fireball
Tesla Dark Prince Mega Knight
Battle Ram
Dark Prince
Electro Spirit Firecracker Tesla Fireball
Mega Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball
Firecracker Tesla Dark Prince Mega Knight
Tesla Mega Knight Dark Prince
Tesla Firecracker Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Fireball Electro Spirit Firecracker Tesla Dark Prince Mega Knight
Tesla Electro Spirit Firecracker Fireball
Electro Spirit Tesla Fireball Mega Knight
Tesla
Firecracker Tesla Dark Prince Mega Knight
Electro Spirit Firecracker Tesla Fireball Dark Prince Mega Knight
Tesla Firecracker Fireball
Tesla Mega Knight Fireball Dark Prince
Fireball Mega Knight Electro Spirit Firecracker Tesla Dark Prince
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Firecracker Fireball Dark Prince
Tesla Fireball Mega Knight Electro Spirit Firecracker Dark Prince
Electro Spirit Firecracker Tesla Fireball Dark Prince Mega Knight
Tesla
Dark Prince Mega Knight Electro Spirit Firecracker Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Dark Prince
Fireball Firecracker Tesla Mega Knight
Mega Knight Dark Prince
Dark Prince Mega Knight Tesla Fireball
Tesla Dark Prince Mega Knight
Firecracker Fireball Electro Spirit Tesla
Dark Prince Tesla Fireball
Mega Knight Tesla Dark Prince
Mega Knight Electro Spirit Firecracker Fireball Dark Prince
Tesla
Mega Knight Tesla Dark Prince
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Tesla Fireball
Firecracker Tesla Fireball Mega Knight
Tesla Electro Spirit Firecracker Fireball Dark Prince
Mega Knight Electro Spirit Firecracker Tesla Fireball Dark Prince
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball Electro Spirit
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Electro Spirit Fireball Dark Prince Mega Knight
Firecracker Fireball
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball
Electro Spirit Firecracker Fireball
Fireball
Fireball Mega Knight
Electro Spirit Firecracker Fireball
Mega Knight
Firecracker Fireball
Electro Spirit Fireball Dark Prince
Fireball Firecracker
Fireball
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Electro Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: