My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Fireball
Tesla Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Fireball Mini P.E.K.K.A Electro Wizard Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Fireball Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Fireball Wizard Electro Wizard
Fireball
Royal Giant Electro Wizard Mega Knight
Mini P.E.K.K.A
Wizard Electro Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Mega Knight
Skeleton Army
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 1 15

Tesla
Fireball Mini P.E.K.K.A Wizard Skeleton Army Electro Wizard
Royal Giant
Fireball
Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Tesla Fireball Wizard Skeleton Army
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Tesla Mini P.E.K.K.A Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Tesla Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Electro Wizard Mega Knight
Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Fireball Wizard
Tesla Fireball Electro Wizard Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Army Electro Wizard Tesla Fireball Wizard Mega Knight
Tesla Fireball Wizard Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Skeleton Army Mega Knight Tesla Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Electro Wizard Mega Knight
Skeleton Army Tesla Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Tesla Wizard Mega Knight Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Tesla Fireball Mega Knight Wizard Skeleton Army Electro Wizard
Wizard Tesla Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Tesla Electro Wizard
Wizard Skeleton Army Mega Knight Tesla Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Wizard Tesla Electro Wizard
Mini P.E.K.K.A Skeleton Army Tesla Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Mini P.E.K.K.A
Skeleton Army Mega Knight Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Fireball Mini P.E.K.K.A
Mega Knight Tesla Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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