My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Electro Giant Inferno Dragon Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Tesla Magic Archer
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Royal Delivery
Mini P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Tesla Inferno Dragon Magic Archer
Poison
Magic Archer
Lightning
Tesla Mini P.E.K.K.A Inferno Dragon Magic Archer Monk
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tesla Mini P.E.K.K.A Inferno Dragon Magic Archer Monk Royal Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tesla Mini P.E.K.K.A Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Magic Archer Monk
Mini P.E.K.K.A
Rage Electro Giant Magic Archer
Rage
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Electro Giant
Magic Archer
Royal Giant Mini P.E.K.K.A
Monk
Royal Giant

Defense Synergies 0 6

Tesla
Mini P.E.K.K.A Inferno Dragon Magic Archer
Royal Giant
Mini P.E.K.K.A
Tesla Electro Giant Magic Archer
Rage
Electro Giant
Mini P.E.K.K.A Inferno Dragon
Inferno Dragon
Tesla Electro Giant
Magic Archer
Tesla Mini P.E.K.K.A
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Magic Archer
Mini P.E.K.K.A Inferno Dragon Tesla Monk
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Monk
Mini P.E.K.K.A Monk
Tesla Magic Archer
Tesla Inferno Dragon Magic Archer
Tesla Electro Giant Magic Archer Monk
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A
Tesla Electro Giant Magic Archer
Tesla Inferno Dragon Magic Archer
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Inferno Dragon Tesla
Monk Tesla Mini P.E.K.K.A Electro Giant Inferno Dragon
Tesla Mini P.E.K.K.A
Tesla Magic Archer
Tesla Inferno Dragon Magic Archer
Mini P.E.K.K.A Tesla Inferno Dragon
Tesla Mini P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Electro Giant
Tesla Mini P.E.K.K.A Inferno Dragon Magic Archer Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Tesla Monk
Tesla Mini P.E.K.K.A Inferno Dragon
Electro Giant Tesla Magic Archer Monk
Mini P.E.K.K.A Tesla
Mini P.E.K.K.A Tesla Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Magic Archer Monk
Tesla Inferno Dragon
Inferno Dragon Tesla Mini P.E.K.K.A
Monk Electro Giant
Mini P.E.K.K.A Tesla
Tesla Electro Giant Magic Archer
Tesla Electro Giant Mini P.E.K.K.A Inferno Dragon Magic Archer Monk
Tesla Mini P.E.K.K.A Electro Giant Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Monk
Monk Magic Archer
Magic Archer
Magic Archer
Electro Giant Magic Archer Monk
Magic Archer
Magic Archer
Monk
Mini P.E.K.K.A
Monk Magic Archer
Monk Magic Archer
Magic Archer
Magic Archer Monk
Magic Archer
Magic Archer
Magic Archer
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Magic Archer Monk
Electro Giant Magic Archer Monk
Magic Archer Monk
Monk
Monk
Electro Giant Magic Archer
Inferno Dragon
Magic Archer Monk
Magic Archer Monk
Magic Archer
Electro Giant Magic Archer
Electro Giant
Mini P.E.K.K.A
Magic Archer
Magic Archer Monk
Magic Archer Monk
Magic Archer
Magic Archer Monk
Mini P.E.K.K.A Magic Archer
Magic Archer
Monk Electro Giant
Electro Giant Magic Archer
Magic Archer
Electro Giant Magic Archer Monk
Inferno Dragon
Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: