My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Executioner Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Baby Dragon Executioner Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Hogs Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Hogs Ram Rider
Giant Snowball
Royal Hogs Baby Dragon Ram Rider
Zap
Royal Giant Royal Hogs Ram Rider
Barbarian Barrel
Tesla Elite Barbarians Royal Hogs Executioner Ice Wizard
The Log
Royal Giant Elite Barbarians Royal Hogs Ram Rider
Earthquake
Tesla Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Royal Hogs Baby Dragon Executioner Ice Wizard Ram Rider
Fireball
Tesla Elite Barbarians Royal Hogs Baby Dragon Executioner Ice Wizard Ram Rider
Poison
Royal Hogs Executioner Ice Wizard
Lightning
Tesla Elite Barbarians Baby Dragon Executioner Ice Wizard Ram Rider
Rocket
Elite Barbarians Royal Hogs Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Tesla Baby Dragon Royal Hogs Executioner Ram Rider Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Tesla Baby Dragon Royal Hogs

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Ice Wizard Elite Barbarians Baby Dragon Executioner
Elite Barbarians
Royal Giant
Royal Hogs
Executioner
Baby Dragon
Royal Giant Ice Wizard Ram Rider
Executioner
Royal Giant Royal Hogs
Ice Wizard
Royal Giant Baby Dragon Ram Rider
Ram Rider
Baby Dragon Ice Wizard

Defense Synergies 1 1

Tesla
Baby Dragon
Royal Giant
Elite Barbarians
Royal Hogs
Baby Dragon
Ice Wizard Tesla
Executioner
Ice Wizard
Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon Executioner Ram Rider
Elite Barbarians Tesla Executioner Ice Wizard Ram Rider
Tesla Ram Rider Elite Barbarians Executioner Ice Wizard
Tesla Elite Barbarians Ice Wizard Ram Rider
Elite Barbarians
Tesla Baby Dragon Executioner Ice Wizard
Tesla Ram Rider Baby Dragon Executioner Ice Wizard
Tesla Baby Dragon Ram Rider
Tesla Elite Barbarians Ice Wizard
Elite Barbarians Tesla Ice Wizard
Executioner Ice Wizard Tesla Baby Dragon Ram Rider
Tesla Executioner Baby Dragon Ice Wizard Ram Rider
Tesla Elite Barbarians Ice Wizard Ram Rider
Executioner Tesla Baby Dragon
Elite Barbarians Tesla Ram Rider
Tesla Elite Barbarians Ram Rider
Tesla Elite Barbarians Executioner
Tesla Elite Barbarians Baby Dragon Executioner Ice Wizard Ram Rider
Baby Dragon Executioner Tesla Ice Wizard Ram Rider
Tesla Elite Barbarians Ram Rider
Tesla Elite Barbarians Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians
Tesla Elite Barbarians Baby Dragon Executioner
Elite Barbarians Ram Rider
Tesla Elite Barbarians Ram Rider
Tesla Elite Barbarians Executioner Ram Rider
Executioner Tesla Baby Dragon Ice Wizard Ram Rider
Tesla Elite Barbarians Ice Wizard Ram Rider
Tesla Elite Barbarians
Elite Barbarians Baby Dragon
Tesla
Tesla Elite Barbarians
Elite Barbarians
Elite Barbarians Tesla Executioner Ram Rider
Tesla Baby Dragon Executioner
Tesla Elite Barbarians Baby Dragon Executioner
Executioner Tesla Elite Barbarians Baby Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner Ice Wizard Ram Rider
Baby Dragon
Executioner Baby Dragon
Executioner Baby Dragon Ice Wizard Ram Rider
Baby Dragon Executioner
Baby Dragon Executioner Ice Wizard Ram Rider
Ram Rider
Elite Barbarians
Ram Rider
Baby Dragon Executioner
Elite Barbarians Baby Dragon Executioner
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Executioner Ice Wizard
Baby Dragon Executioner Ice Wizard Ram Rider
Baby Dragon Ram Rider
Baby Dragon
Elite Barbarians Baby Dragon Executioner Ice Wizard
Elite Barbarians
Baby Dragon Executioner Ice Wizard Ram Rider
Baby Dragon Executioner
Baby Dragon Executioner
Elite Barbarians Executioner
Elite Barbarians Baby Dragon
Executioner
Baby Dragon Executioner

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