My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Tesla Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem
Fireball
Firecracker Tesla Elixir Golem
Poison
Firecracker Elixir Golem
Lightning
Tesla Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Elixir Golem Void Tesla Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Elixir Golem

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mega Knight
Tesla
Elixir Golem
Firecracker Rage The Log
Rage
Elixir Golem
Void
The Log
Elixir Golem Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Defense Synergies 2 3

Firecracker
The Log Tesla Mega Knight
Tesla
The Log Firecracker
Elixir Golem
Rage
Void
The Log
Firecracker Tesla Mega Knight
Mega Knight
Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Void The Log
Firecracker Tesla The Log Mega Knight
Tesla Mega Knight Void
Tesla Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Firecracker Tesla Mega Knight
Tesla Firecracker Void
Tesla Void The Log Mega Knight
Tesla
Firecracker Tesla Mega Knight
Firecracker Tesla The Log Mega Knight
Tesla Firecracker
Tesla Mega Knight The Log
Mega Knight Firecracker Tesla The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Firecracker
Tesla Mega Knight Firecracker The Log
The Log Firecracker Tesla Mega Knight
Tesla
Mega Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Void
Void Firecracker Tesla The Log Mega Knight
Mega Knight The Log
Mega Knight Tesla The Log
Tesla Mega Knight
Firecracker Tesla
Tesla Void
Mega Knight Tesla
Void Mega Knight Firecracker The Log
Tesla
Mega Knight Tesla
Mega Knight Void The Log
Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Firecracker The Log
Mega Knight Firecracker Tesla The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log
Firecracker Void The Log
Void The Log
Firecracker Void The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
Void The Log Firecracker
Void
Firecracker Void The Log
Void Firecracker
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Void Firecracker The Log Mega Knight
Firecracker Void The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
Firecracker The Log Mega Knight
Firecracker Void The Log
Void The Log Mega Knight
Void Firecracker The Log
Firecracker Void
Firecracker Void
Void
Void The Log Mega Knight
Void Firecracker
Mega Knight
Firecracker The Log
Void
Firecracker
The Log
Void Firecracker Mega Knight
The Log Firecracker
Void
Firecracker Mega Knight
Firecracker The Log
Firecracker Void
Void Firecracker The Log Mega Knight
Firecracker Void Mega Knight
Void

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