My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Prince P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Prince P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Prince
Barbarian Barrel
Tesla Electro Wizard
The Log
Prince
Earthquake
Tesla
Arrows
Royal Delivery
Prince P.E.K.K.A Electro Wizard
Fireball
Tesla Electro Wizard
Poison
Electro Wizard
Lightning
Tesla Prince Electro Wizard Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Tesla Electro Wizard Prince Archer Queen Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Rage Tesla Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarian Barrel
Prince P.E.K.K.A
Rage
Prince Electro Wizard
Prince
Barbarian Barrel Rage Lightning Electro Wizard
Lightning
Prince
P.E.K.K.A
Electro Wizard Barbarian Barrel Archer Queen
Electro Wizard
P.E.K.K.A Rage Prince
Archer Queen
P.E.K.K.A

Defense Synergies 1 8

Tesla
Barbarian Barrel Prince Electro Wizard
Barbarian Barrel
Archer Queen Tesla Prince P.E.K.K.A Electro Wizard
Rage
Prince
Tesla Barbarian Barrel Electro Wizard
Lightning
P.E.K.K.A
Barbarian Barrel Electro Wizard
Electro Wizard
Tesla Barbarian Barrel Prince P.E.K.K.A
Archer Queen
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Barbarian Barrel Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Tesla Prince P.E.K.K.A Lightning Electro Wizard
Tesla Prince P.E.K.K.A Electro Wizard
Lightning Barbarian Barrel Prince P.E.K.K.A
Barbarian Barrel Tesla Electro Wizard
Tesla Lightning Electro Wizard
Lightning Tesla Barbarian Barrel P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Prince Archer Queen
Tesla Barbarian Barrel Prince Electro Wizard
Electro Wizard Tesla Barbarian Barrel
Tesla Electro Wizard
Tesla Prince P.E.K.K.A Lightning Electro Wizard
Tesla Barbarian Barrel Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Tesla Prince Lightning P.E.K.K.A Electro Wizard
Tesla Prince P.E.K.K.A Electro Wizard
Tesla Barbarian Barrel Prince Electro Wizard
Barbarian Barrel Tesla Electro Wizard
P.E.K.K.A Tesla Prince Electro Wizard
Tesla Barbarian Barrel Prince P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel Prince P.E.K.K.A Electro Wizard
Electro Wizard Tesla Barbarian Barrel Prince Lightning
P.E.K.K.A Prince Lightning Electro Wizard
Prince Lightning P.E.K.K.A Tesla Barbarian Barrel Electro Wizard
P.E.K.K.A Tesla Prince
Tesla Electro Wizard
Prince P.E.K.K.A Tesla Lightning Electro Wizard
P.E.K.K.A Tesla Prince
Lightning P.E.K.K.A Electro Wizard Barbarian Barrel Prince
P.E.K.K.A Tesla
P.E.K.K.A Tesla Prince
Lightning P.E.K.K.A Prince Electro Wizard Archer Queen
Prince Lightning P.E.K.K.A Tesla
Tesla
Tesla Electro Wizard Barbarian Barrel Prince Lightning P.E.K.K.A Archer Queen
Tesla Barbarian Barrel P.E.K.K.A Electro Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel Prince
Barbarian Barrel
Barbarian Barrel Lightning
Lightning
Lightning Prince Electro Wizard
Lightning Barbarian Barrel Prince Electro Wizard
Lightning Archer Queen
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel Prince
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning
Lightning Barbarian Barrel Prince Electro Wizard
Lightning Barbarian Barrel
Lightning Prince
Lightning
Prince Lightning
Lightning Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Lightning Electro Wizard
Lightning Prince
Lightning Barbarian Barrel
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Lightning Electro Wizard
P.E.K.K.A Prince
Lightning
Lightning Electro Wizard Barbarian Barrel Prince
Lightning Electro Wizard Archer Queen
Barbarian Barrel
Lightning Prince Electro Wizard
Lightning
Lightning Archer Queen
Prince P.E.K.K.A Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Electro Wizard Archer Queen
Lightning Barbarian Barrel Prince Electro Wizard Archer Queen

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