My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Prince
Barbarian Barrel
Tesla Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army Prince
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Prince Executioner Electro Wizard
Fireball
Tesla Skeleton Army Balloon Executioner Electro Wizard
Poison
Skeleton Army Balloon Executioner Electro Wizard
Lightning
Tesla Balloon Prince Executioner Electro Wizard
Rocket
Balloon Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Tornado Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Tornado Tesla Electro Wizard Balloon Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Tornado Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Rage
Balloon Prince Electro Wizard
Skeleton Army
Tornado
Executioner Balloon
Balloon
Rage Tornado Executioner Electro Wizard
Prince
Rage Electro Wizard
Executioner
Tornado Balloon
Electro Wizard
Rage Balloon Prince

Defense Synergies 1 11

Tesla
Skeleton Army Tornado Prince Electro Wizard
Rage
Skeleton Army
Tesla Prince Executioner Electro Wizard
Tornado
Executioner Tesla Prince Electro Wizard
Balloon
Prince
Tesla Skeleton Army Tornado Executioner Electro Wizard
Executioner
Tornado Skeleton Army Prince
Electro Wizard
Tesla Skeleton Army Tornado Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner Electro Wizard
Skeleton Army Tesla Prince Executioner Electro Wizard
Tesla Skeleton Army Tornado Prince Executioner Electro Wizard
Tesla Skeleton Army Prince Electro Wizard
Skeleton Army Tornado Prince
Skeleton Army Tornado Tesla Executioner Electro Wizard
Tesla Tornado Electro Wizard Executioner
Tesla Electro Wizard
Tesla Skeleton Army Tornado Prince
Skeleton Army Tornado Tesla Prince Electro Wizard
Skeleton Army Executioner Electro Wizard Tesla Tornado
Tesla Executioner Tornado Electro Wizard
Tesla Skeleton Army Prince Electro Wizard
Skeleton Army Executioner Tesla Tornado Prince Electro Wizard
Skeleton Army Tesla Prince Electro Wizard
Skeleton Army Tornado Tesla Prince Electro Wizard
Tesla Skeleton Army Tornado Prince Executioner Electro Wizard
Tesla Skeleton Army Tornado Prince Executioner Electro Wizard
Tornado Executioner Tesla Electro Wizard
Tesla Tornado Prince Electro Wizard
Skeleton Army Tesla Prince Executioner Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Prince Electro Wizard
Electro Wizard Tesla Prince Executioner
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Tesla Tornado Electro Wizard
Tesla Skeleton Army Prince Executioner
Executioner Tesla Tornado Electro Wizard
Skeleton Army Prince Tesla Electro Wizard
Tesla Skeleton Army Prince
Electro Wizard Skeleton Army Tornado Prince
Tesla Skeleton Army
Tesla Prince
Skeleton Army Tornado Prince Electro Wizard
Skeleton Army Prince Tesla Executioner
Tesla Skeleton Army Executioner
Tesla Skeleton Army Electro Wizard Tornado Prince Executioner
Executioner Tesla Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner Electro Wizard
Prince
Executioner
Executioner Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado Prince Electro Wizard
Tornado Prince Electro Wizard
Tornado Executioner
Executioner
Prince
Executioner
Executioner
Tornado
Prince Executioner Electro Wizard
Tornado
Prince
Tornado
Tornado Prince
Tornado Executioner
Tornado Executioner Electro Wizard
Tornado Prince
Tornado
Tornado Executioner Electro Wizard
Electro Wizard
Electro Wizard
Prince
Electro Wizard Skeleton Army Prince
Tornado Executioner Electro Wizard
Prince Executioner Electro Wizard
Executioner
Tornado
Prince Executioner
Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Prince Executioner Electro Wizard
Prince

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