My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Ice Golem Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Ice Golem Witch Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch Goblin Giant
Barbarian Barrel
Tesla Rascals Witch Royal Ghost
The Log
Rascals Witch
Earthquake
Tesla Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Witch Royal Ghost
Fireball
Tesla Rascals Witch
Poison
Rascals Witch
Lightning
Tesla Ice Golem Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Earthquake Royal Ghost Tesla Rascals Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Earthquake Royal Ghost

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Rascals
Ice Golem
Witch
Earthquake
Goblin Giant The Log
Witch
Ice Golem Goblin Giant Royal Ghost
Goblin Giant
Earthquake Witch The Log
The Log
Earthquake Goblin Giant
Royal Ghost
Witch

Defense Synergies 2 12

Tesla
Ice Golem The Log Rascals Earthquake
Rascals
Tesla The Log
Ice Golem
Tesla Earthquake Witch The Log Royal Ghost
Earthquake
Tesla Ice Golem The Log
Witch
Ice Golem The Log Royal Ghost
Goblin Giant
The Log
The Log
Tesla Rascals Ice Golem Earthquake Witch Goblin Giant Royal Ghost
Royal Ghost
Ice Golem Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ice Golem Goblin Giant The Log
Tesla Rascals Witch The Log
Tesla Witch Rascals
Tesla Witch Rascals
Earthquake The Log
The Log Tesla Rascals Earthquake Royal Ghost
Tesla Rascals Witch
Earthquake Tesla Rascals Ice Golem Goblin Giant The Log
Tesla Witch Rascals
Tesla Rascals Ice Golem Royal Ghost
Witch Tesla Rascals Ice Golem Earthquake Goblin Giant The Log Royal Ghost
Tesla Rascals Witch
Tesla Rascals Earthquake Witch The Log
Tesla Rascals Earthquake Witch The Log Royal Ghost
Tesla Rascals
Tesla Rascals The Log
Tesla Rascals Witch
Tesla Rascals Witch The Log Royal Ghost
Earthquake Witch The Log Tesla Rascals Ice Golem Royal Ghost
Tesla
Rascals Royal Ghost Tesla Earthquake Witch Goblin Giant The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tesla Ice Golem Witch Royal Ghost
Tesla Ice Golem The Log Royal Ghost
Rascals Ice Golem Witch Goblin Giant The Log
Tesla Rascals Ice Golem Goblin Giant The Log
Tesla Rascals Witch Goblin Giant
Tesla Rascals Ice Golem Witch Goblin Giant
Rascals Tesla Ice Golem Witch Goblin Giant
Tesla Rascals Goblin Giant
Ice Golem Witch The Log
Witch Tesla Goblin Giant
Tesla Rascals Witch
Goblin Giant The Log
Rascals Tesla Ice Golem Witch Goblin Giant
Tesla Rascals Witch
Tesla Rascals Witch Ice Golem Goblin Giant The Log
Tesla Rascals Ice Golem Earthquake Witch The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Ice Golem The Log Royal Ghost
The Log Royal Ghost
Earthquake Goblin Giant The Log
Earthquake Rascals Ice Golem The Log
Earthquake The Log
Ice Golem Witch Goblin Giant
Earthquake Witch The Log
Earthquake The Log Ice Golem
The Log
Earthquake The Log
Earthquake Ice Golem The Log
Earthquake
Earthquake Ice Golem The Log
Earthquake Witch The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake Witch The Log
Earthquake The Log
The Log
Earthquake The Log
Ice Golem Earthquake The Log Witch
Witch
The Log Earthquake Witch Royal Ghost
Witch The Log
The Log
Ice Golem Witch
Witch
Earthquake The Log
Earthquake The Log
Earthquake Witch
Witch
The Log
Rascals
The Log Ice Golem Earthquake
Rascals Witch The Log
Witch
Witch Goblin Giant The Log Royal Ghost

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