My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Witch P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Tesla Rascals Witch Electro Wizard
The Log
Rascals Witch
Earthquake
Tesla Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Witch P.E.K.K.A Electro Wizard
Fireball
Tesla Rascals Witch Electro Wizard
Poison
Rascals Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Electro Wizard Rascals Witch Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 The Log Tesla Electro Wizard Rascals

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Rascals
Electro Wizard
Rocket
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Witch The Log
The Log
P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Rascals Mega Knight
Mega Knight
Witch The Log Electro Wizard

Defense Synergies 2 11

Tesla
The Log Rascals Electro Wizard
Rascals
Tesla The Log
Rocket
The Log
Witch
The Log Electro Wizard Mega Knight
P.E.K.K.A
The Log Electro Wizard
The Log
Tesla P.E.K.K.A Rascals Rocket Witch Electro Wizard Mega Knight
Electro Wizard
Tesla Witch P.E.K.K.A The Log Mega Knight
Mega Knight
Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla The Log Electro Wizard
P.E.K.K.A Tesla Rascals Witch The Log Electro Wizard Mega Knight
Tesla Rocket Witch P.E.K.K.A Mega Knight Rascals Electro Wizard
Tesla Witch P.E.K.K.A Rascals Electro Wizard Mega Knight
Rocket P.E.K.K.A The Log Mega Knight
The Log Tesla Rascals Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Rascals Witch
Rocket Tesla Rascals P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla Witch P.E.K.K.A Rascals
Tesla Rascals Electro Wizard Mega Knight
Witch Electro Wizard Tesla Rascals The Log Mega Knight
Tesla Rascals Witch Electro Wizard
Tesla P.E.K.K.A Mega Knight Rascals Rocket Witch The Log Electro Wizard
Rocket Mega Knight Tesla Rascals Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Rascals Electro Wizard Mega Knight
Rocket Tesla Rascals P.E.K.K.A The Log Electro Wizard Mega Knight
Tesla Mega Knight Rascals Witch P.E.K.K.A Electro Wizard
Tesla Mega Knight Rascals Witch The Log Electro Wizard
Witch The Log Tesla Rascals Electro Wizard Mega Knight
P.E.K.K.A Tesla Electro Wizard
Rascals Mega Knight Tesla Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mega Knight Tesla Witch P.E.K.K.A Electro Wizard
Electro Wizard Tesla Rocket The Log Mega Knight
P.E.K.K.A Mega Knight Rascals Rocket Witch The Log Electro Wizard
Rocket P.E.K.K.A Mega Knight Tesla Rascals The Log Electro Wizard
P.E.K.K.A Tesla Rascals Witch Mega Knight
Rocket Tesla Rascals Witch Electro Wizard
Rascals Rocket P.E.K.K.A Tesla Witch Electro Wizard
P.E.K.K.A Mega Knight Tesla Rascals
Rocket P.E.K.K.A Electro Wizard Mega Knight Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Rascals Witch
Rocket P.E.K.K.A Mega Knight The Log Electro Wizard
Rascals Rocket P.E.K.K.A Mega Knight Tesla Witch
Tesla Rascals Witch Mega Knight
Tesla Rascals Witch Electro Wizard Rocket P.E.K.K.A The Log
Mega Knight Tesla Rascals Witch P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket The Log
The Log Electro Wizard
Rocket The Log
Rascals Rocket The Log
Rocket The Log Mega Knight
Rocket Witch
Witch The Log
The Log
The Log
Rocket Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket The Log
Rocket
The Log
Rocket Witch The Log
Rocket The Log Mega Knight
Rocket
Rocket
Rocket The Log Electro Wizard Mega Knight
Rocket Witch The Log Mega Knight
Rocket The Log Mega Knight
Rocket
Rocket The Log
Rocket The Log
The Log Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
Rocket The Log
Witch Electro Wizard
Rocket Electro Wizard Witch
Rocket The Log Mega Knight
Rocket Electro Wizard
P.E.K.K.A Mega Knight
Rocket The Log
Electro Wizard Rocket Witch
Rocket Witch Electro Wizard
The Log
Rascals Rocket Electro Wizard Mega Knight
The Log
Rocket
P.E.K.K.A Mega Knight
Rascals Rocket Witch The Log Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch The Log Electro Wizard Mega Knight
P.E.K.K.A
Rocket Mega Knight

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