My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Rascals Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Rascals Hunter Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Tesla Rascals Goblin Barrel Guards Hunter
The Log
Rascals Goblin Barrel Guards Hunter
Earthquake
Tesla Goblin Barrel Guards
Arrows
Rascals Goblin Barrel Guards
Royal Delivery
Rascals Goblin Barrel Guards Hunter Mother Witch
Fireball
Tesla Rascals Goblin Barrel Hunter Mother Witch
Poison
Rascals Guards Hunter Mother Witch
Lightning
Tesla Hunter Mother Witch
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Void Tesla Hunter Mother Witch Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Void Tesla

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Rascals
Goblin Barrel
Rocket
Goblin Barrel
Rascals Guards
Guards
Goblin Barrel
Void
Hunter
Mother Witch

Defense Synergies 1 5

Tesla
Rascals Guards Mother Witch
Rascals
Tesla Mother Witch
Rocket
Goblin Barrel
Guards
Hunter Tesla Mother Witch
Void
Hunter
Guards
Mother Witch
Tesla Rascals Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Void
Hunter Tesla Rascals
Tesla Rocket Hunter Rascals Void
Tesla Hunter Rascals Guards
Rocket
Tesla Rascals Guards Hunter Mother Witch
Tesla Rocket Hunter Rascals Void
Rocket Tesla Rascals Void
Tesla Hunter Rascals
Guards Tesla Rascals Hunter
Guards Mother Witch Tesla Rascals Hunter
Tesla Hunter Rascals
Tesla Hunter Rascals Rocket Guards
Rocket Tesla Rascals Guards Hunter
Tesla Rascals Hunter
Rocket Tesla Rascals Hunter
Tesla Rascals Hunter
Tesla Rascals Guards Hunter
Hunter Tesla Rascals Guards Mother Witch
Tesla Hunter
Rascals Tesla Guards Hunter Mother Witch
Tesla Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Tesla Void
Void Tesla Rocket Hunter
Guards Rascals Rocket Hunter
Rocket Guards Hunter Tesla Rascals
Tesla Rascals Guards Hunter
Rocket Mother Witch Tesla Rascals Hunter
Rascals Rocket Guards Tesla Void Hunter
Tesla Rascals Hunter
Rocket Void
Tesla Guards
Tesla Rascals Guards Hunter
Rocket Guards Void
Rascals Rocket Tesla Guards Hunter
Tesla Rascals
Tesla Rascals Guards Rocket Hunter
Tesla Rascals Hunter Mother Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rascals Rocket Guards
Void
Rocket Void
Rascals Rocket Guards Void
Rocket
Mother Witch Rocket Hunter
Hunter
Void
Rocket Guards Void
Rocket Void
Void Rocket
Rocket Void Hunter
Rocket Void
Rocket Hunter
Rocket
Rocket
Rocket
Rocket Void Hunter
Rocket Void Mother Witch
Rocket Void
Rocket Void
Rocket Void
Rocket Void
Mother Witch Hunter
Void Hunter
Void
Rocket Void
Void Hunter Mother Witch
Rocket Guards Void
Void
Void Rocket Hunter
Rocket Void
Rocket
Rocket Guards Void
Rocket Hunter
Void Rascals Rocket Hunter
Rocket Void
Rascals Rocket Guards
Rocket Void
Void Rocket
Rocket Void
Void

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