My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Three Musketeers Dark Prince Prince Bowler Executioner Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dark Prince Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Three Musketeers Dark Prince Prince
Giant Snowball
Royal Recruits Three Musketeers
Zap
Three Musketeers Dark Prince Prince
Barbarian Barrel
Tesla Royal Recruits Three Musketeers Dark Prince Executioner
The Log
Royal Recruits Three Musketeers Dark Prince Prince
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Three Musketeers Dark Prince Prince Bowler Executioner
Fireball
Tesla Three Musketeers Bowler Executioner
Poison
Royal Recruits Three Musketeers Executioner
Lightning
Tesla Three Musketeers Dark Prince Prince Bowler Executioner
Rocket
Three Musketeers Prince Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Bowler Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince Prince Bowler Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Dark Prince Prince Bowler Executioner Royal Recruits Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Tesla Dark Prince Prince Bowler

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Recruits
Three Musketeers
Dark Prince
Dark Prince
Prince Electro Giant Three Musketeers Executioner
Prince
Dark Prince Bowler Electro Giant
Bowler
Prince Executioner
Executioner
Dark Prince Bowler
Electro Giant
Dark Prince Prince

Defense Synergies 0 9

Tesla
Dark Prince Prince Bowler
Royal Recruits
Three Musketeers
Dark Prince
Tesla Prince Bowler Executioner
Prince
Tesla Dark Prince Bowler Executioner Electro Giant
Bowler
Tesla Dark Prince Prince
Executioner
Dark Prince Prince
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Royal Recruits Executioner
Tesla Royal Recruits Three Musketeers Dark Prince Prince Executioner
Tesla Three Musketeers Prince Bowler Royal Recruits Dark Prince Executioner
Tesla Royal Recruits Three Musketeers Prince Dark Prince Bowler
Royal Recruits Dark Prince Prince Bowler
Bowler Tesla Dark Prince Executioner
Tesla Three Musketeers Executioner
Bowler Tesla Royal Recruits Electro Giant
Tesla Three Musketeers Royal Recruits Prince
Tesla Royal Recruits Dark Prince Prince Bowler
Executioner Tesla Royal Recruits Dark Prince Bowler Electro Giant
Tesla Three Musketeers Executioner
Tesla Royal Recruits Prince Bowler Three Musketeers Dark Prince
Three Musketeers Bowler Executioner Tesla Royal Recruits Dark Prince Prince
Royal Recruits Tesla Three Musketeers Prince
Tesla Royal Recruits Three Musketeers Prince Bowler Electro Giant
Tesla Three Musketeers Royal Recruits Dark Prince Prince Bowler Executioner
Tesla Royal Recruits Three Musketeers Dark Prince Prince Bowler Executioner
Executioner Tesla Royal Recruits Dark Prince Bowler
Tesla Royal Recruits Three Musketeers Prince
Royal Recruits Dark Prince Bowler Tesla Prince Executioner Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Dark Prince Prince Bowler Electro Giant
Tesla Prince Bowler Executioner
Royal Recruits Dark Prince Prince Bowler
Royal Recruits Dark Prince Prince Bowler Tesla
Royal Recruits Tesla Three Musketeers Dark Prince Prince Bowler Executioner
Executioner Electro Giant Tesla Three Musketeers
Royal Recruits Dark Prince Prince Tesla Bowler
Tesla Royal Recruits Dark Prince Prince
Royal Recruits Dark Prince Prince
Royal Recruits Tesla Three Musketeers
Tesla Royal Recruits Dark Prince Prince Bowler
Royal Recruits Dark Prince Prince Bowler Electro Giant
Royal Recruits Dark Prince Prince Bowler Tesla Three Musketeers Executioner
Royal Recruits Tesla Three Musketeers Bowler Executioner Electro Giant
Tesla Royal Recruits Electro Giant Three Musketeers Dark Prince Prince Bowler Executioner
Bowler Executioner Tesla Royal Recruits Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Bowler Executioner
Royal Recruits Dark Prince Prince
Executioner Dark Prince Bowler
Executioner Electro Giant
Bowler Executioner
Bowler Executioner
Three Musketeers Prince Bowler
Royal Recruits Dark Prince Prince Bowler
Executioner
Three Musketeers Bowler Executioner
Prince
Three Musketeers Bowler Executioner
Royal Recruits Three Musketeers Bowler Executioner
Three Musketeers
Three Musketeers Dark Prince Prince Bowler Executioner
Bowler Electro Giant
Prince Bowler
Prince Bowler
Royal Recruits
Electro Giant Dark Prince Bowler Executioner
Bowler Executioner
Prince Bowler
Executioner Electro Giant
Electro Giant
Bowler
Prince
Bowler
Royal Recruits Dark Prince Prince
Three Musketeers Executioner
Three Musketeers Dark Prince Prince Bowler Executioner
Bowler Executioner
Electro Giant
Royal Recruits Three Musketeers Dark Prince Prince Executioner
Electro Giant Royal Recruits Bowler
Executioner
Royal Recruits Dark Prince Prince Bowler Executioner Electro Giant
Prince
Bowler

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