My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Recruits Ice Golem Electro Dragon Giant Skeleton Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Ice Golem Giant Skeleton Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Giant Skeleton Phoenix
Giant Snowball
Royal Recruits Electro Dragon
Zap
Barbarian Barrel
Tesla Royal Recruits Giant Skeleton
The Log
Royal Recruits Giant Skeleton
Earthquake
Tesla
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Electro Dragon Giant Skeleton
Fireball
Tesla Electro Dragon
Poison
Royal Recruits Electro Dragon Phoenix
Lightning
Tesla Ice Golem Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Tornado Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Tornado Tesla Phoenix Electro Dragon Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Tornado Tesla Phoenix

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Recruits
Ice Golem Electro Dragon
Ice Golem
Royal Recruits Electro Dragon
Tornado
Electro Dragon Giant Skeleton Mega Knight
Electro Dragon
Royal Recruits Ice Golem Tornado Giant Skeleton Mega Knight
Giant Skeleton
Tornado Electro Dragon
Phoenix
Mega Knight
Tornado Electro Dragon

Defense Synergies 1 11

Tesla
Ice Golem Tornado
Royal Recruits
Tornado
Ice Golem
Tesla Tornado Electro Dragon Giant Skeleton Phoenix Mega Knight
Tornado
Tesla Royal Recruits Ice Golem Electro Dragon Giant Skeleton Mega Knight
Electro Dragon
Ice Golem Tornado Giant Skeleton
Giant Skeleton
Ice Golem Tornado Electro Dragon
Phoenix
Ice Golem
Mega Knight
Ice Golem Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Ice Golem Electro Dragon
Tesla Royal Recruits Electro Dragon Phoenix Mega Knight
Tesla Tornado Mega Knight Royal Recruits Electro Dragon Giant Skeleton
Tesla Royal Recruits Electro Dragon Phoenix Mega Knight
Royal Recruits Tornado Giant Skeleton Mega Knight
Tornado Tesla Electro Dragon Mega Knight
Tesla Tornado Electro Dragon Phoenix
Tesla Royal Recruits Ice Golem Electro Dragon Giant Skeleton Phoenix Mega Knight
Tesla Royal Recruits Tornado Phoenix
Tornado Tesla Royal Recruits Ice Golem Giant Skeleton Phoenix Mega Knight
Tesla Royal Recruits Ice Golem Tornado Electro Dragon Giant Skeleton Mega Knight
Tesla Tornado Electro Dragon Phoenix
Tesla Royal Recruits Mega Knight Electro Dragon Giant Skeleton
Mega Knight Tesla Royal Recruits Tornado Electro Dragon
Royal Recruits Tesla Phoenix Mega Knight
Tornado Tesla Royal Recruits Mega Knight
Tesla Mega Knight Royal Recruits Tornado Electro Dragon
Tesla Mega Knight Royal Recruits Tornado Electro Dragon
Tornado Tesla Royal Recruits Ice Golem Electro Dragon Giant Skeleton Mega Knight
Tesla Royal Recruits Tornado Phoenix
Royal Recruits Mega Knight Tesla Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Tesla Ice Golem Giant Skeleton
Tesla Ice Golem Electro Dragon Phoenix Mega Knight
Royal Recruits Giant Skeleton Mega Knight Ice Golem Electro Dragon
Royal Recruits Giant Skeleton Mega Knight Tesla Ice Golem Tornado Phoenix
Royal Recruits Giant Skeleton Tesla Phoenix Mega Knight
Tesla Ice Golem Tornado Electro Dragon
Royal Recruits Tesla Ice Golem Giant Skeleton Phoenix
Giant Skeleton Mega Knight Tesla Royal Recruits Phoenix
Royal Recruits Electro Dragon Giant Skeleton Mega Knight Ice Golem Tornado Phoenix
Royal Recruits Tesla Phoenix
Mega Knight Tesla Royal Recruits Electro Dragon Giant Skeleton Phoenix
Royal Recruits Mega Knight Tornado Giant Skeleton Phoenix
Royal Recruits Giant Skeleton Mega Knight Tesla Ice Golem
Royal Recruits Tesla Electro Dragon Mega Knight
Tesla Royal Recruits Electro Dragon Phoenix Ice Golem Tornado Giant Skeleton
Mega Knight Tesla Royal Recruits Ice Golem Electro Dragon Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Ice Golem Electro Dragon Giant Skeleton
Tornado Electro Dragon
Electro Dragon Giant Skeleton
Royal Recruits Ice Golem Giant Skeleton
Mega Knight
Ice Golem Tornado Electro Dragon
Tornado
Ice Golem Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Royal Recruits Tornado Electro Dragon
Tornado Electro Dragon
Ice Golem
Electro Dragon
Ice Golem
Electro Dragon
Royal Recruits Electro Dragon Mega Knight
Tornado
Electro Dragon Mega Knight
Tornado Electro Dragon Mega Knight
Giant Skeleton Mega Knight
Tornado
Tornado
Royal Recruits Electro Dragon
Ice Golem Tornado Electro Dragon Mega Knight
Tornado Electro Dragon
Tornado Electro Dragon Mega Knight
Tornado
Ice Golem Tornado Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Giant Skeleton Mega Knight
Royal Recruits Electro Dragon
Tornado Electro Dragon
Electro Dragon Mega Knight
Ice Golem Electro Dragon
Tornado Giant Skeleton
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Royal Recruits Tornado Giant Skeleton
Tornado Electro Dragon
Electro Dragon Royal Recruits Tornado Giant Skeleton Mega Knight
Electro Dragon Mega Knight

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