My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Baby Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Baby Dragon Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Skeleton Army Baby Dragon Ram Rider Little Prince
Zap
Bats Firecracker Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Firecracker Tesla Skeleton Army Little Prince
The Log
Firecracker Skeleton Army Ram Rider Little Prince
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Bats Firecracker Skeleton Army Little Prince
Royal Delivery
Bats Firecracker Skeleton Army Baby Dragon Ram Rider Little Prince
Fireball
Firecracker Tesla Skeleton Army Baby Dragon Ram Rider Little Prince
Poison
Bats Firecracker Skeleton Army Little Prince
Lightning
Tesla Baby Dragon Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Little Prince Tesla Baby Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Skeleton Army Little Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Baby Dragon Ram Rider
Firecracker
Bats Baby Dragon Ram Rider Mega Knight
Tesla
Skeleton Army
Baby Dragon
Bats Firecracker Ram Rider Mega Knight
Ram Rider
Bats Firecracker Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Baby Dragon Ram Rider
Little Prince

Defense Synergies 0 13

Bats
Firecracker Tesla Baby Dragon Mega Knight
Firecracker
Bats Tesla Skeleton Army Baby Dragon Mega Knight
Tesla
Bats Firecracker Skeleton Army Baby Dragon Little Prince
Skeleton Army
Firecracker Tesla
Baby Dragon
Bats Firecracker Tesla Mega Knight Little Prince
Ram Rider
Mega Knight
Bats Firecracker Baby Dragon
Little Prince
Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon Ram Rider
Skeleton Army Bats Firecracker Tesla Ram Rider Mega Knight
Tesla Skeleton Army Ram Rider Mega Knight Bats
Tesla Skeleton Army Bats Firecracker Ram Rider Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Bats Firecracker Tesla Baby Dragon Mega Knight
Bats Tesla Ram Rider Firecracker Baby Dragon Little Prince
Tesla Baby Dragon Ram Rider Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Mega Knight Little Prince
Bats Skeleton Army Firecracker Tesla Baby Dragon Ram Rider Mega Knight
Tesla Bats Firecracker Baby Dragon Ram Rider
Tesla Skeleton Army Mega Knight Bats Ram Rider
Skeleton Army Mega Knight Bats Firecracker Tesla Baby Dragon
Skeleton Army Tesla Ram Rider Mega Knight
Skeleton Army Tesla Ram Rider Mega Knight
Tesla Mega Knight Bats Firecracker Skeleton Army
Tesla Mega Knight Bats Firecracker Skeleton Army Baby Dragon Ram Rider Little Prince
Baby Dragon Bats Firecracker Tesla Ram Rider Mega Knight Little Prince
Tesla Ram Rider
Skeleton Army Mega Knight Bats Firecracker Tesla Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla
Firecracker Tesla Baby Dragon Mega Knight
Skeleton Army Mega Knight Bats Ram Rider
Skeleton Army Mega Knight Bats Tesla Ram Rider
Tesla Skeleton Army Ram Rider Mega Knight
Firecracker Bats Tesla Baby Dragon Ram Rider
Skeleton Army Bats Tesla Ram Rider
Mega Knight Tesla Skeleton Army
Mega Knight Bats Firecracker Skeleton Army Baby Dragon
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight
Skeleton Army Mega Knight Tesla Ram Rider
Firecracker Tesla Skeleton Army Baby Dragon Mega Knight
Tesla Skeleton Army Bats Firecracker Baby Dragon Little Prince
Bats Mega Knight Firecracker Tesla Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Bats Baby Dragon Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon Ram Rider
Firecracker Ram Rider
Bats
Firecracker Ram Rider
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Bats
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Mega Knight Little Prince
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Mega Knight Little Prince
Firecracker Baby Dragon Ram Rider
Baby Dragon Ram Rider Mega Knight
Firecracker Baby Dragon
Bats Firecracker Baby Dragon Little Prince
Bats Firecracker
Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Skeleton Army
Firecracker Baby Dragon Ram Rider
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon Mega Knight Little Prince
Firecracker Mega Knight

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