My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Skeleton Army
Giant Snowball
Bats Goblin Gang Dart Goblin Wall Breakers Skeleton Army
Zap
Bats Goblin Gang Dart Goblin Wall Breakers Skeleton Army
Barbarian Barrel
Electro Spirit Goblin Gang Tesla Dart Goblin Wall Breakers Skeleton Army
The Log
Electro Spirit Goblin Gang Dart Goblin Wall Breakers Skeleton Army
Earthquake
Goblin Gang Tesla Skeleton Army
Arrows
Electro Spirit Bats Goblin Gang Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Electro Spirit Bats Goblin Gang Dart Goblin Wall Breakers Skeleton Army
Fireball
Goblin Gang Tesla Dart Goblin Wall Breakers Skeleton Army
Poison
Bats Goblin Gang Dart Goblin Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers Goblin Gang Dart Goblin Skeleton Army Void Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Wall Breakers Goblin Gang

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Bats
Wall Breakers
Goblin Gang
Dart Goblin
Tesla
Dart Goblin
Goblin Gang Wall Breakers
Wall Breakers
Electro Spirit Bats Dart Goblin
Skeleton Army
Void

Defense Synergies 1 7

Electro Spirit
Bats
Tesla Dart Goblin
Goblin Gang
Tesla Dart Goblin Skeleton Army
Tesla
Goblin Gang Bats Dart Goblin Skeleton Army
Dart Goblin
Bats Goblin Gang Tesla Skeleton Army
Wall Breakers
Skeleton Army
Goblin Gang Tesla Dart Goblin
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Void
Skeleton Army Bats Goblin Gang Tesla Dart Goblin
Goblin Gang Tesla Skeleton Army Bats Dart Goblin Void
Tesla Skeleton Army Bats Goblin Gang Dart Goblin
Skeleton Army
Goblin Gang Skeleton Army Electro Spirit Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Electro Spirit Goblin Gang Void
Electro Spirit Tesla Dart Goblin Void
Tesla Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Tesla Dart Goblin
Bats Goblin Gang Dart Goblin Skeleton Army Electro Spirit Tesla
Tesla Bats Goblin Gang Dart Goblin
Tesla Skeleton Army Bats Goblin Gang
Skeleton Army Electro Spirit Bats Goblin Gang Tesla Dart Goblin
Skeleton Army Goblin Gang Tesla
Skeleton Army Goblin Gang Tesla
Tesla Bats Goblin Gang Skeleton Army
Tesla Electro Spirit Bats Goblin Gang Dart Goblin Skeleton Army
Electro Spirit Bats Tesla Dart Goblin
Tesla Dart Goblin
Goblin Gang Skeleton Army Electro Spirit Bats Tesla Dart Goblin
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Tesla Void
Void Goblin Gang Tesla
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats Tesla
Goblin Gang Tesla Skeleton Army
Electro Spirit Bats Goblin Gang Tesla Dart Goblin
Goblin Gang Skeleton Army Bats Tesla Dart Goblin Void
Tesla Skeleton Army
Void Electro Spirit Bats Skeleton Army
Goblin Gang Tesla Dart Goblin Skeleton Army
Bats Tesla Dart Goblin
Skeleton Army Void
Skeleton Army Goblin Gang Tesla
Tesla Dart Goblin Skeleton Army
Goblin Gang Tesla Skeleton Army Electro Spirit Bats Dart Goblin
Bats Electro Spirit Tesla Dart Goblin
Electro Spirit Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Electro Spirit Bats Dart Goblin
Dart Goblin
Dart Goblin
Void Dart Goblin
Bats Goblin Gang Void
Void Dart Goblin
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Void Dart Goblin
Dart Goblin Void
Void
Void
Void
Void
Electro Spirit
Void Dart Goblin
Void
Void Dart Goblin
Bats Dart Goblin Void
Electro Spirit Bats Dart Goblin Void
Void
Void Dart Goblin
Void Electro Spirit
Electro Spirit Bats Goblin Gang Dart Goblin Skeleton Army Void
Dart Goblin
Void Goblin Gang Dart Goblin
Dart Goblin
Void
Dart Goblin
Electro Spirit Bats Goblin Gang Dart Goblin
Bats Dart Goblin Void
Void Dart Goblin
Dart Goblin Void
Void

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