My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Bandit Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Bandit
Barbarian Barrel
Firecracker Tesla Skeleton Army Bandit Electro Wizard
The Log
Firecracker Skeleton Army Bandit
Earthquake
Firecracker Tesla Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Bandit Electro Wizard
Fireball
Firecracker Tesla Skeleton Army Bandit Electro Wizard
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Tesla Bandit Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Bandit Tesla Electro Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Skeleton Army Bandit

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bandit Mega Knight
Tesla
Skeleton Army
The Log
Bandit Mega Knight
Bandit
Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Mega Knight
Firecracker The Log Bandit Electro Wizard
Goblinstein

Defense Synergies 2 16

Firecracker
The Log Tesla Skeleton Army Bandit Electro Wizard Mega Knight
Tesla
The Log Firecracker Skeleton Army Electro Wizard
Skeleton Army
Firecracker Tesla The Log Bandit Electro Wizard
The Log
Firecracker Tesla Skeleton Army Bandit Electro Wizard Mega Knight
Bandit
Firecracker Skeleton Army The Log Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Skeleton Army The Log Bandit Mega Knight
Mega Knight
Firecracker The Log Bandit Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Skeleton Army Firecracker Tesla The Log Bandit Electro Wizard Mega Knight
Tesla Skeleton Army Mega Knight Bandit Electro Wizard
Tesla Skeleton Army Firecracker Bandit Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker
Tesla The Log Bandit Electro Wizard Mega Knight
Tesla Skeleton Army
Skeleton Army Firecracker Tesla Bandit Electro Wizard Mega Knight
Skeleton Army Electro Wizard Firecracker Tesla The Log Bandit Mega Knight
Tesla Firecracker Electro Wizard
Tesla Skeleton Army Mega Knight The Log Bandit Electro Wizard
Skeleton Army Mega Knight Firecracker Tesla The Log Electro Wizard
Skeleton Army Tesla Bandit Electro Wizard Mega Knight
Skeleton Army Tesla The Log Bandit Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Skeleton Army Electro Wizard
Tesla Mega Knight Firecracker Skeleton Army The Log Bandit Electro Wizard
The Log Firecracker Tesla Bandit Electro Wizard Mega Knight
Tesla Electro Wizard
Skeleton Army Mega Knight Firecracker Tesla The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Bandit Electro Wizard
Bandit Electro Wizard Firecracker Tesla The Log Mega Knight
Skeleton Army Bandit Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Tesla The Log Bandit Electro Wizard
Tesla Skeleton Army Bandit Mega Knight
Firecracker Tesla Electro Wizard
Skeleton Army Tesla Bandit Electro Wizard
Mega Knight Tesla Skeleton Army
Electro Wizard Mega Knight Firecracker Skeleton Army The Log Bandit
Tesla Skeleton Army
Mega Knight Tesla
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Tesla Bandit
Firecracker Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Firecracker The Log
Mega Knight Firecracker Tesla The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Electro Wizard
Firecracker The Log Bandit Electro Wizard
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Firecracker The Log Bandit Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Bandit Electro Wizard
The Log Bandit Mega Knight
Firecracker The Log Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker
The Log Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Skeleton Army Bandit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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