My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Hunter Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Dark Prince Hunter Electro Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Electro Dragon
Zap
Goblin Barrel Dark Prince
Barbarian Barrel
Tesla Goblin Barrel Dark Prince Hunter Ice Wizard
The Log
Suspicious Bush Goblin Barrel Dark Prince Hunter
Earthquake
Tesla Goblin Barrel
Arrows
Suspicious Bush Goblin Barrel
Royal Delivery
Goblin Barrel Dark Prince Hunter Electro Dragon Ice Wizard
Fireball
Tesla Suspicious Bush Goblin Barrel Hunter Electro Dragon Ice Wizard
Poison
Suspicious Bush Hunter Electro Dragon Ice Wizard
Lightning
Tesla Dark Prince Hunter Electro Dragon Ice Wizard
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince Hunter Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Barbarian Barrel Goblin Barrel Ice Wizard Tesla Dark Prince Hunter Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Barbarian Barrel Goblin Barrel Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Suspicious Bush
Barbarian Barrel
Goblin Barrel Dark Prince Hunter Electro Dragon Ice Wizard
Goblin Barrel
Dark Prince Barbarian Barrel Ice Wizard
Dark Prince
Goblin Barrel Barbarian Barrel Ice Wizard
Hunter
Barbarian Barrel
Electro Dragon
Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Goblin Barrel Dark Prince Electro Dragon

Defense Synergies 0 11

Tesla
Barbarian Barrel Dark Prince
Suspicious Bush
Barbarian Barrel
Tesla Dark Prince Hunter Electro Dragon Ice Wizard
Goblin Barrel
Dark Prince
Tesla Barbarian Barrel Hunter Electro Dragon Ice Wizard
Hunter
Barbarian Barrel Dark Prince Ice Wizard
Electro Dragon
Barbarian Barrel Dark Prince Ice Wizard
Ice Wizard
Barbarian Barrel Dark Prince Hunter Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Barbarian Barrel Electro Dragon
Hunter Tesla Dark Prince Electro Dragon Ice Wizard
Tesla Hunter Dark Prince Electro Dragon Ice Wizard
Tesla Hunter Dark Prince Electro Dragon Ice Wizard
Barbarian Barrel Dark Prince
Barbarian Barrel Tesla Dark Prince Hunter Electro Dragon Ice Wizard
Tesla Hunter Electro Dragon Ice Wizard
Tesla Barbarian Barrel Electro Dragon
Tesla Hunter Ice Wizard
Tesla Barbarian Barrel Dark Prince Hunter Ice Wizard
Ice Wizard Tesla Barbarian Barrel Dark Prince Hunter Electro Dragon
Tesla Hunter Electro Dragon Ice Wizard
Tesla Hunter Dark Prince Electro Dragon Ice Wizard
Tesla Barbarian Barrel Dark Prince Hunter Electro Dragon
Tesla Hunter
Tesla Hunter
Tesla Dark Prince Hunter Electro Dragon
Tesla Barbarian Barrel Dark Prince Hunter Electro Dragon Ice Wizard
Barbarian Barrel Hunter Tesla Dark Prince Electro Dragon Ice Wizard
Tesla Hunter
Dark Prince Tesla Barbarian Barrel Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Barbarian Barrel Dark Prince
Tesla Barbarian Barrel Hunter Electro Dragon
Dark Prince Hunter Electro Dragon
Dark Prince Hunter Tesla Barbarian Barrel
Tesla Dark Prince Hunter
Tesla Hunter Electro Dragon Ice Wizard
Dark Prince Tesla Hunter Ice Wizard
Tesla Dark Prince Hunter
Electro Dragon Barbarian Barrel Dark Prince
Tesla
Tesla Dark Prince Hunter Electro Dragon
Dark Prince
Dark Prince Tesla Hunter
Tesla Electro Dragon
Tesla Electro Dragon Barbarian Barrel Dark Prince Hunter
Tesla Barbarian Barrel Dark Prince Hunter Electro Dragon Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon Ice Wizard
Barbarian Barrel Electro Dragon
Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince
Hunter Electro Dragon Ice Wizard
Barbarian Barrel Hunter Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon
Barbarian Barrel Dark Prince Electro Dragon
Electro Dragon
Barbarian Barrel Hunter
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Hunter Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Barbarian Barrel Dark Prince Hunter Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel Dark Prince Hunter Electro Dragon Ice Wizard
Barbarian Barrel Hunter Electro Dragon Ice Wizard
Electro Dragon
Barbarian Barrel
Hunter Electro Dragon Ice Wizard
Electro Dragon
Hunter Electro Dragon
Electro Dragon
Barbarian Barrel Dark Prince Electro Dragon
Hunter Electro Dragon Ice Wizard
Barbarian Barrel
Dark Prince Hunter Electro Dragon
Electro Dragon
Dark Prince Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Barbarian Barrel Dark Prince
Electro Dragon

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