My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Witch Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Tesla Skeleton Army Witch Ice Wizard
The Log
Suspicious Bush Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Suspicious Bush Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Skeleton Army Witch Balloon Ice Wizard
Fireball
Tesla Suspicious Bush Skeleton Army Witch Balloon Ice Wizard
Poison
Suspicious Bush Skeleton Army Witch Balloon Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Witch Balloon Ice Wizard
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mini P.E.K.K.A Rage Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Rage Skeleton Army Ice Wizard Tesla Mini P.E.K.K.A Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Rage Skeleton Army Ice Wizard

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Suspicious Bush
Mini P.E.K.K.A
Rage Ice Wizard
Rage
Witch Balloon Mini P.E.K.K.A
Skeleton Army
Witch
Rage
Balloon
Rage Ice Wizard
Ice Wizard
Mini P.E.K.K.A Balloon

Defense Synergies 0 7

Tesla
Mini P.E.K.K.A Skeleton Army
Suspicious Bush
Mini P.E.K.K.A
Tesla Skeleton Army Witch Ice Wizard
Rage
Skeleton Army
Tesla Mini P.E.K.K.A Ice Wizard
Witch
Mini P.E.K.K.A Ice Wizard
Balloon
Ice Wizard
Mini P.E.K.K.A Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Mini P.E.K.K.A Skeleton Army Tesla Witch Ice Wizard
Tesla Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Tesla Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tesla Ice Wizard
Tesla Witch Ice Wizard
Tesla
Tesla Mini P.E.K.K.A Witch Skeleton Army Ice Wizard
Skeleton Army Tesla Mini P.E.K.K.A Ice Wizard
Skeleton Army Witch Ice Wizard Tesla
Tesla Witch Ice Wizard
Tesla Mini P.E.K.K.A Skeleton Army Witch Ice Wizard
Skeleton Army Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Tesla
Skeleton Army Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Skeleton Army Witch
Tesla Skeleton Army Witch Ice Wizard
Witch Tesla Ice Wizard
Mini P.E.K.K.A Tesla
Skeleton Army Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tesla Witch
Tesla Mini P.E.K.K.A
Skeleton Army Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Tesla
Tesla Mini P.E.K.K.A Skeleton Army Witch
Tesla Witch Ice Wizard
Mini P.E.K.K.A Skeleton Army Tesla Witch Ice Wizard
Mini P.E.K.K.A Tesla Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Tesla Witch
Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard
Witch Ice Wizard
Witch
Ice Wizard
Mini P.E.K.K.A
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Witch
Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Witch Ice Wizard
Witch
Mini P.E.K.K.A
Skeleton Army Witch
Witch Ice Wizard
Mini P.E.K.K.A
Witch
Witch
Witch

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