My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Ram Rider
Giant Snowball
Tombstone Hog Rider Royal Hogs Wall Breakers Ram Rider
Zap
Tombstone Royal Hogs Wall Breakers Ram Rider
Barbarian Barrel
Tesla Tombstone Bomb Tower Royal Hogs Wall Breakers
The Log
Tombstone Hog Rider Royal Hogs Wall Breakers Ram Rider
Earthquake
Tesla Tombstone Bomb Tower Hog Rider Royal Hogs
Arrows
Tombstone Royal Hogs Wall Breakers
Royal Delivery
Hog Rider Royal Hogs Wall Breakers Ram Rider
Fireball
Tesla Tombstone Bomb Tower Hog Rider Royal Hogs Wall Breakers Ram Rider
Poison
Tombstone Bomb Tower Royal Hogs
Lightning
Tesla Tombstone Bomb Tower Ram Rider
Rocket
Bomb Tower Hog Rider Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tombstone Tesla Fireball Bomb Tower Hog Rider Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Tombstone Tesla Fireball

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Tombstone
Fireball
Hog Rider Royal Hogs Wall Breakers Ram Rider
Bomb Tower
Hog Rider
Fireball
Royal Hogs
Fireball
Wall Breakers
Fireball
Ram Rider
Fireball

Defense Synergies 0 5

Tesla
Fireball
Tombstone
Fireball Ram Rider
Fireball
Tesla Tombstone Bomb Tower Ram Rider
Bomb Tower
Fireball
Hog Rider
Royal Hogs
Wall Breakers
Ram Rider
Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone Fireball Ram Rider
Bomb Tower Tesla Tombstone Ram Rider
Tesla Bomb Tower Ram Rider Tombstone
Tesla Bomb Tower Tombstone Ram Rider
Tombstone Fireball Bomb Tower
Fireball Tesla Bomb Tower
Tesla Ram Rider Tombstone Fireball Bomb Tower
Tesla Fireball Bomb Tower Ram Rider
Tesla Tombstone Bomb Tower
Tesla
Tesla Tombstone Fireball Bomb Tower Ram Rider
Tesla Fireball Ram Rider
Tesla Tombstone Bomb Tower Fireball Ram Rider
Fireball Bomb Tower Tesla Tombstone
Tesla Tombstone Bomb Tower Ram Rider
Bomb Tower Tesla Fireball Ram Rider
Tesla Bomb Tower Tombstone Fireball
Tesla Tombstone Fireball Bomb Tower Ram Rider
Bomb Tower Tesla Tombstone Fireball Ram Rider
Tesla Bomb Tower Ram Rider
Tesla Fireball Bomb Tower
Tesla Tombstone Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Tombstone Fireball
Fireball Tesla Bomb Tower
Tombstone Bomb Tower Ram Rider
Tesla Fireball Ram Rider
Tesla Tombstone Ram Rider
Fireball Tesla Bomb Tower Ram Rider
Tesla Tombstone Fireball Bomb Tower Ram Rider
Tesla Bomb Tower
Tombstone Fireball Bomb Tower
Tesla Tombstone
Tesla Tombstone Bomb Tower
Fireball
Tesla Tombstone Fireball Bomb Tower Ram Rider
Tesla Fireball Bomb Tower
Tesla Tombstone Fireball Bomb Tower
Tesla Fireball Bomb Tower
Tombstone Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball Ram Rider
Fireball Ram Rider
Fireball Ram Rider
Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Ram Rider
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Tombstone Fireball
Fireball Ram Rider
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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