My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Dark Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Dark Prince
Giant Snowball
Battle Ram Guards
Zap
Firecracker Battle Ram Guards Dark Prince
Barbarian Barrel
Firecracker Tesla Battle Ram Guards Dark Prince Magic Archer
The Log
Firecracker Battle Ram Guards Dark Prince
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Battle Ram Guards Dark Prince Magic Archer
Fireball
Firecracker Tesla Battle Ram Magic Archer
Poison
Firecracker Guards Magic Archer
Lightning
Tesla Battle Ram Dark Prince Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Dark Prince Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Tornado Dark Prince Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Tesla Battle Ram Dark Prince Freeze Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Tornado Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Tornado Dark Prince
Tesla
Battle Ram
Magic Archer Firecracker Tornado Freeze
Guards
Tornado
Magic Archer Firecracker Battle Ram Dark Prince Freeze
Dark Prince
Firecracker Tornado Magic Archer
Freeze
Battle Ram Tornado
Magic Archer
Battle Ram Tornado Dark Prince

Defense Synergies 1 11

Firecracker
Tesla Guards Tornado Dark Prince
Tesla
Firecracker Guards Tornado Dark Prince Magic Archer
Battle Ram
Guards
Firecracker Tesla Magic Archer
Tornado
Magic Archer Firecracker Tesla Dark Prince
Dark Prince
Firecracker Tesla Tornado Magic Archer
Freeze
Magic Archer
Tornado Tesla Guards Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Magic Archer
Firecracker Tesla Dark Prince
Tesla Tornado Dark Prince Freeze
Tesla Firecracker Guards Dark Prince
Firecracker Tornado Dark Prince
Tornado Freeze Firecracker Tesla Guards Dark Prince Magic Archer
Tesla Tornado Firecracker Freeze Magic Archer
Tesla Magic Archer
Tesla Tornado
Guards Tornado Firecracker Tesla Dark Prince
Guards Firecracker Tesla Tornado Dark Prince Freeze Magic Archer
Tesla Firecracker Tornado Magic Archer
Tesla Guards Dark Prince Freeze
Firecracker Tesla Guards Tornado Dark Prince Freeze Magic Archer
Tesla
Tornado Tesla Freeze
Tesla Firecracker Tornado Dark Prince
Tesla Firecracker Guards Tornado Dark Prince Magic Archer
Tornado Freeze Firecracker Tesla Guards Dark Prince Magic Archer
Tesla Tornado
Dark Prince Firecracker Tesla Guards
Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Dark Prince
Firecracker Tesla Magic Archer
Guards Dark Prince
Guards Dark Prince Tesla Tornado
Tesla Guards Dark Prince
Firecracker Tesla Tornado Freeze Magic Archer
Guards Dark Prince Tesla
Tesla Dark Prince
Freeze Firecracker Tornado Dark Prince Magic Archer
Tesla Guards
Tesla Guards Dark Prince
Guards Tornado Dark Prince
Dark Prince Tesla Guards
Firecracker Tesla Magic Archer
Tesla Guards Firecracker Tornado Dark Prince Freeze Magic Archer
Firecracker Tesla Dark Prince Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards Freeze
Firecracker Tornado Magic Archer
Magic Archer
Firecracker Guards Dark Prince Freeze
Firecracker Dark Prince Magic Archer
Firecracker Tornado Freeze Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Freeze Magic Archer
Firecracker Tornado
Guards Tornado
Firecracker Tornado Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Firecracker Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Tornado Freeze
Firecracker Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Magic Archer
Tornado
Tornado
Firecracker Tornado Freeze Dark Prince Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Guards Freeze
Magic Archer
Firecracker Freeze Magic Archer
Firecracker Magic Archer
Guards Dark Prince Freeze Magic Archer
Firecracker Tornado Magic Archer
Freeze
Firecracker Dark Prince Magic Archer
Firecracker Magic Archer
Tornado
Firecracker Dark Prince
Firecracker Guards Tornado Freeze Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Dark Prince Freeze Magic Archer
Firecracker

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