My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Tesla Valkyrie Bandit
The Log
Firecracker Bandit
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Bandit
Fireball
Firecracker Tesla Bandit
Poison
Bats Firecracker
Lightning
Tesla Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Berserker The Log Firecracker Bandit Tesla Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Berserker The Log Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Bandit
Berserker
Firecracker
Bats Valkyrie Bandit
Tesla
Fireball
The Log
Valkyrie
Bats Firecracker Bandit
The Log
Fireball Bandit
Bandit
Bats Firecracker Valkyrie The Log

Defense Synergies 4 14

Bats
Firecracker Tesla Valkyrie The Log Bandit
Berserker
Firecracker
Valkyrie The Log Bats Tesla Bandit
Tesla
The Log Bats Firecracker Fireball Valkyrie
Fireball
The Log Tesla Valkyrie Bandit
Valkyrie
Firecracker Bats Tesla Fireball The Log Bandit
The Log
Firecracker Tesla Fireball Bats Valkyrie Bandit
Bandit
Bats Firecracker Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Valkyrie The Log
Bats Firecracker Tesla Valkyrie The Log Bandit
Tesla Bats Valkyrie Bandit
Tesla Bats Firecracker Valkyrie Bandit
Firecracker Fireball Valkyrie The Log
Fireball The Log Bats Firecracker Tesla Valkyrie Bandit
Bats Tesla Firecracker Fireball
Tesla Fireball Valkyrie The Log Bandit
Tesla
Firecracker Tesla Valkyrie Bandit
Bats Berserker Valkyrie Firecracker Tesla Fireball The Log Bandit
Tesla Bats Firecracker Fireball
Tesla Bats Fireball Valkyrie The Log Bandit
Fireball Valkyrie Bats Firecracker Tesla The Log
Tesla Bandit
Tesla Fireball The Log Bandit
Tesla Bats Firecracker Fireball Valkyrie
Tesla Fireball Valkyrie Bats Firecracker The Log Bandit
Valkyrie The Log Bats Firecracker Tesla Fireball Bandit
Tesla
Valkyrie Bats Firecracker Tesla Fireball The Log Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Fireball Bandit
Fireball Bandit Firecracker Tesla Valkyrie The Log
Bandit Bats Valkyrie The Log
Valkyrie Bats Tesla Fireball The Log Bandit
Tesla Valkyrie Bandit
Firecracker Fireball Bats Tesla
Bats Tesla Fireball Valkyrie Bandit
Tesla Valkyrie
Bats Firecracker Fireball Valkyrie The Log Bandit
Tesla
Bats Tesla Valkyrie
Fireball Valkyrie The Log
Tesla Fireball Valkyrie Bandit
Firecracker Tesla Fireball Valkyrie
Tesla Bats Firecracker Fireball Valkyrie The Log
Bats Valkyrie Firecracker Tesla Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie The Log Bandit
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Firecracker Fireball Valkyrie The Log
Fireball Firecracker Valkyrie The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Bandit
Bats Fireball
Firecracker Fireball Valkyrie The Log Bandit
Fireball Firecracker
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Bats
Firecracker Fireball The Log Bandit
Firecracker Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Valkyrie
Firecracker Fireball The Log Bandit
Fireball The Log Bandit
Fireball Firecracker The Log Bandit
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Bandit
Fireball Firecracker
The Log Fireball
Fireball Firecracker Valkyrie
The Log Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball The Log Bandit
Fireball Firecracker

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