My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Baby Dragon
Fireball
Firecracker Tesla Hog Rider Baby Dragon
Poison
Bats Firecracker
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Tornado Tesla Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Tornado

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker Baby Dragon
Firecracker
Hog Rider Bats Valkyrie Tornado Baby Dragon
Tesla
Valkyrie
Bats Hog Rider Firecracker Tornado Baby Dragon
Hog Rider
Bats Firecracker Valkyrie The Log Tornado Baby Dragon
Tornado
Baby Dragon Firecracker Valkyrie Hog Rider The Log
Baby Dragon
Tornado Bats Firecracker Valkyrie Hog Rider
The Log
Hog Rider Tornado

Defense Synergies 3 17

Bats
Firecracker Tesla Valkyrie Baby Dragon The Log
Firecracker
Valkyrie The Log Bats Tesla Tornado Baby Dragon
Tesla
The Log Bats Firecracker Valkyrie Tornado Baby Dragon
Valkyrie
Firecracker Bats Tesla Tornado Baby Dragon The Log
Hog Rider
Tornado
Firecracker Tesla Valkyrie Baby Dragon The Log
Baby Dragon
Bats Firecracker Tesla Valkyrie Tornado The Log
The Log
Firecracker Tesla Bats Valkyrie Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Baby Dragon The Log
Bats Firecracker Tesla Valkyrie The Log
Tesla Tornado Bats Valkyrie
Tesla Bats Firecracker Valkyrie
Firecracker Valkyrie Tornado The Log
Tornado The Log Bats Firecracker Tesla Valkyrie Baby Dragon
Bats Tesla Tornado Firecracker Baby Dragon
Tesla Valkyrie Baby Dragon The Log
Tesla Tornado
Tornado Firecracker Tesla Valkyrie
Bats Valkyrie Firecracker Tesla Tornado Baby Dragon The Log
Tesla Bats Firecracker Tornado Baby Dragon
Tesla Bats Valkyrie The Log
Valkyrie Bats Firecracker Tesla Tornado Baby Dragon The Log
Tesla
Tornado Tesla The Log
Tesla Bats Firecracker Valkyrie Tornado
Tesla Valkyrie Bats Firecracker Tornado Baby Dragon The Log
Valkyrie Tornado Baby Dragon The Log Bats Firecracker Tesla
Tesla Tornado
Valkyrie Bats Firecracker Tesla Baby Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla
Firecracker Tesla Valkyrie Baby Dragon The Log
Bats Valkyrie The Log
Valkyrie Bats Tesla Tornado The Log
Tesla Valkyrie
Firecracker Bats Tesla Tornado Baby Dragon
Bats Tesla Valkyrie
Tesla Valkyrie
Bats Firecracker Valkyrie Tornado Baby Dragon The Log
Tesla
Bats Tesla Valkyrie
Valkyrie Tornado The Log
Tesla Valkyrie
Firecracker Tesla Valkyrie Baby Dragon
Tesla Bats Firecracker Valkyrie Tornado Baby Dragon The Log
Bats Valkyrie Firecracker Tesla Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon The Log
Firecracker Tornado Baby Dragon The Log
Baby Dragon The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie Baby Dragon The Log
Firecracker Bats Tornado Baby Dragon
Firecracker Tornado Baby Dragon The Log
The Log Firecracker Tornado Baby Dragon
The Log Firecracker Tornado
Bats Tornado
Firecracker Valkyrie Tornado The Log
Firecracker Tornado Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Tornado
Bats
Firecracker Baby Dragon The Log
Firecracker Valkyrie Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Firecracker Tornado The Log Valkyrie Baby Dragon
Firecracker The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Firecracker Tornado Baby Dragon The Log
Bats Firecracker Tornado Baby Dragon
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats
Firecracker Tornado Baby Dragon
The Log
Firecracker Valkyrie Baby Dragon
The Log Firecracker Baby Dragon
Tornado
Firecracker
Bats Firecracker Tornado Baby Dragon The Log
Firecracker Bats Tornado
Firecracker Tornado Baby Dragon The Log
Firecracker

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