My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Tesla Valkyrie Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Lumberjack
Fireball
Tesla Hog Rider Wizard Lumberjack
Poison
Wizard
Lightning
Tesla Valkyrie Wizard Lumberjack Goblinstein
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Valkyrie Hog Rider Lumberjack Wizard Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Valkyrie Hog Rider Lumberjack

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Hog Rider Lumberjack Wizard
Hog Rider
Valkyrie Lightning Wizard Lumberjack Mega Knight
Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Lightning
Hog Rider
Lumberjack
Valkyrie Hog Rider Wizard Mega Knight
Mega Knight
Hog Rider Wizard Lumberjack
Goblinstein

Defense Synergies 0 6

Tesla
Valkyrie Wizard
Valkyrie
Tesla Wizard Lumberjack
Hog Rider
Wizard
Tesla Valkyrie Lumberjack Mega Knight
Lightning
Lumberjack
Valkyrie Wizard
Mega Knight
Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Valkyrie Wizard
Lumberjack Tesla Valkyrie Mega Knight
Tesla Lumberjack Mega Knight Valkyrie Lightning
Tesla Lumberjack Valkyrie Mega Knight
Lightning Valkyrie Lumberjack Mega Knight
Tesla Valkyrie Lumberjack Mega Knight
Tesla Lightning Wizard
Lightning Tesla Valkyrie Mega Knight
Tesla Lumberjack
Tesla Valkyrie Lumberjack Mega Knight
Valkyrie Tesla Wizard Lumberjack Mega Knight
Tesla Wizard
Tesla Lumberjack Mega Knight Valkyrie Wizard Lightning
Valkyrie Wizard Mega Knight Tesla Lumberjack
Tesla Lumberjack Mega Knight
Tesla Lightning Lumberjack Mega Knight
Tesla Wizard Mega Knight Valkyrie Lumberjack
Tesla Valkyrie Mega Knight Wizard Lumberjack
Valkyrie Wizard Tesla Lumberjack Mega Knight
Tesla Lumberjack
Valkyrie Wizard Mega Knight Tesla Lumberjack
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Tesla
Tesla Valkyrie Wizard Lightning Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Lightning
Valkyrie Lightning Lumberjack Mega Knight Tesla
Tesla Valkyrie Lumberjack Mega Knight
Wizard Tesla
Tesla Valkyrie Lightning Lumberjack
Mega Knight Tesla Valkyrie Lumberjack
Lightning Mega Knight Valkyrie
Tesla
Mega Knight Tesla Valkyrie Lumberjack
Lightning Mega Knight Valkyrie
Lightning Mega Knight Tesla Valkyrie Wizard Lumberjack
Wizard Tesla Valkyrie Mega Knight
Tesla Valkyrie Lightning Lumberjack
Valkyrie Mega Knight Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Lightning
Lightning Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Lumberjack
Lightning Valkyrie Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard Mega Knight
Lightning
Lightning
Lightning Wizard Mega Knight
Lightning Valkyrie Wizard Mega Knight
Lightning Mega Knight
Lightning Wizard
Lightning
Lightning
Valkyrie Wizard Mega Knight
Wizard Lightning
Lightning Wizard Mega Knight
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard Mega Knight
Lightning
Mega Knight
Wizard Lightning
Lightning
Lightning Wizard
Lightning Valkyrie Wizard Lumberjack Mega Knight
Wizard Lightning
Lightning
Mega Knight
Lightning
Lightning
Lightning Mega Knight
Lightning Wizard Mega Knight

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