My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Bowler Electro Giant Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Tesla Valkyrie Princess Electro Wizard
The Log
Princess
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Valkyrie Bowler Princess Electro Wizard
Fireball
Tesla Bowler Princess Electro Wizard
Poison
Princess Electro Wizard
Lightning
Tesla Valkyrie Bowler Electro Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Freeze Bowler Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Bowler Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Princess Tesla Valkyrie Freeze Electro Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Princess Tesla Valkyrie

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Electro Wizard
Mirror
Electro Giant Freeze Princess
Freeze
Mirror
Bowler
Princess Electro Wizard
Electro Giant
Mirror
Princess
Mirror Bowler
Electro Wizard
Valkyrie Bowler

Defense Synergies 1 14

Tesla
Mirror Valkyrie Bowler Princess Electro Wizard
Valkyrie
Tesla Mirror Freeze Bowler Princess Electro Wizard
Mirror
Tesla Valkyrie Bowler Princess Electro Wizard
Freeze
Valkyrie Electro Wizard
Bowler
Tesla Valkyrie Mirror Electro Wizard
Electro Giant
Princess
Tesla Valkyrie Mirror
Electro Wizard
Tesla Valkyrie Mirror Freeze Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard
Tesla Bowler Valkyrie Freeze Electro Wizard
Tesla Valkyrie Bowler Electro Wizard
Valkyrie Bowler Princess
Freeze Bowler Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Freeze Princess
Bowler Tesla Valkyrie Electro Giant Electro Wizard
Tesla Princess
Tesla Valkyrie Bowler Electro Wizard
Valkyrie Electro Wizard Tesla Freeze Bowler Electro Giant Princess
Tesla Princess Electro Wizard
Tesla Bowler Valkyrie Freeze Electro Wizard
Valkyrie Bowler Tesla Freeze Princess Electro Wizard
Tesla Electro Wizard
Tesla Freeze Bowler Electro Giant Electro Wizard
Tesla Valkyrie Bowler Electro Wizard
Tesla Valkyrie Bowler Electro Wizard
Valkyrie Freeze Tesla Bowler Princess Electro Wizard
Tesla Electro Wizard
Valkyrie Bowler Tesla Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Bowler Electro Giant Electro Wizard
Electro Wizard Tesla Valkyrie Bowler
Valkyrie Bowler Electro Wizard
Valkyrie Bowler Tesla Electro Wizard
Tesla Valkyrie Bowler
Electro Giant Tesla Freeze Princess Electro Wizard
Tesla Valkyrie Bowler Electro Wizard
Tesla Valkyrie
Freeze Electro Wizard Valkyrie
Tesla
Tesla Valkyrie Bowler
Valkyrie Bowler Electro Giant Electro Wizard
Bowler Tesla Valkyrie
Tesla Valkyrie Bowler Electro Giant Princess
Tesla Electro Giant Electro Wizard Valkyrie Freeze Bowler
Valkyrie Bowler Tesla Freeze Electro Giant Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Freeze
Bowler Princess Electro Wizard
Valkyrie Freeze
Valkyrie Bowler
Electro Giant Freeze Princess
Bowler Princess
Freeze Bowler Princess
Bowler Electro Wizard
Valkyrie Bowler Princess Electro Wizard
Princess
Bowler Princess
Freeze Princess
Princess
Bowler Princess
Bowler Princess
Freeze
Bowler Princess Electro Wizard
Valkyrie Bowler Electro Giant Princess
Bowler
Princess
Bowler
Freeze Electro Giant Valkyrie Bowler Princess
Bowler Princess Electro Wizard
Bowler Princess
Electro Giant Princess Electro Wizard
Electro Wizard Freeze Electro Giant
Bowler
Freeze Princess Electro Wizard
Bowler Princess
Electro Wizard Freeze Princess
Princess Electro Wizard
Freeze
Valkyrie Bowler Princess Electro Wizard
Bowler Princess
Electro Giant
Electro Giant Freeze Bowler Princess Electro Wizard
Princess Electro Wizard
Freeze Bowler Electro Giant Princess Electro Wizard

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