My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Witch Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Fisherman
Giant Snowball
Goblin Barrel Skeleton Army Witch Fisherman
Zap
Goblin Barrel Skeleton Army Witch Fisherman
Barbarian Barrel
Tesla Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch Fisherman
Earthquake
Tesla Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Witch Fisherman
Fireball
Tesla Wizard Goblin Barrel Skeleton Army Witch Fisherman
Poison
Wizard Skeleton Army Witch Fisherman
Lightning
Tesla Valkyrie Wizard Witch Fisherman Goblinstein
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Fisherman Tesla Valkyrie Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Fisherman Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Goblin Barrel Wizard Witch Fisherman
Wizard
Valkyrie
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie
Fisherman
Valkyrie
Goblinstein

Defense Synergies 0 8

Tesla
Valkyrie Wizard Skeleton Army
Valkyrie
Tesla Wizard Witch Fisherman
Wizard
Tesla Valkyrie Skeleton Army
Goblin Barrel
Skeleton Army
Tesla Wizard
Witch
Valkyrie Fisherman
Fisherman
Valkyrie Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Skeleton Army Tesla Valkyrie Witch Fisherman
Tesla Skeleton Army Witch Fisherman Valkyrie
Tesla Skeleton Army Witch Valkyrie Fisherman
Valkyrie Skeleton Army
Skeleton Army Tesla Valkyrie
Tesla Wizard Witch
Tesla Valkyrie
Tesla Witch Skeleton Army Fisherman
Skeleton Army Tesla Valkyrie Fisherman
Valkyrie Skeleton Army Witch Tesla Wizard Fisherman
Tesla Wizard Witch
Tesla Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Tesla Witch
Skeleton Army Tesla
Skeleton Army Tesla Fisherman
Tesla Wizard Valkyrie Skeleton Army Witch Fisherman
Tesla Valkyrie Wizard Skeleton Army Witch Fisherman
Valkyrie Wizard Witch Tesla Fisherman
Tesla Fisherman
Valkyrie Wizard Skeleton Army Tesla Witch Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Witch Fisherman
Tesla Valkyrie Wizard Fisherman
Skeleton Army Valkyrie Witch Fisherman
Valkyrie Skeleton Army Tesla Fisherman
Tesla Valkyrie Skeleton Army Witch Fisherman
Wizard Tesla Witch
Skeleton Army Tesla Valkyrie Witch
Tesla Valkyrie Skeleton Army Fisherman
Valkyrie Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Valkyrie Witch
Skeleton Army Valkyrie
Skeleton Army Tesla Valkyrie Wizard Witch
Wizard Tesla Valkyrie Skeleton Army Witch
Tesla Skeleton Army Witch Valkyrie Fisherman
Valkyrie Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Fisherman
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Wizard Fisherman
Fisherman
Valkyrie Wizard Fisherman
Wizard
Fisherman
Fisherman
Fisherman
Wizard Witch
Wizard
Fisherman
Wizard Fisherman
Valkyrie Wizard Witch
Wizard
Fisherman
Valkyrie Wizard Witch
Witch Fisherman
Wizard Witch Fisherman
Wizard Witch Fisherman
Fisherman
Wizard Witch
Wizard Witch
Wizard
Wizard
Skeleton Army Witch
Wizard Witch
Valkyrie Wizard
Wizard
Witch
Witch
Witch
Wizard

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