My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon Sparky
Barbarian Barrel
Tesla Valkyrie Wizard Electro Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Fireball
Tesla Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Tesla Valkyrie Wizard Electro Wizard Inferno Dragon Lumberjack Sparky
Rocket
Valkyrie Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Valkyrie Electro Wizard Inferno Dragon Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Tesla Valkyrie Electro Wizard Inferno Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Lumberjack Wizard Electro Wizard Sparky
Wizard
Valkyrie Lumberjack Sparky Mega Knight
Electro Wizard
Valkyrie Lumberjack Sparky Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Valkyrie Wizard Electro Wizard Sparky Mega Knight
Sparky
Valkyrie Wizard Electro Wizard Lumberjack
Mega Knight
Inferno Dragon Wizard Electro Wizard Lumberjack

Defense Synergies 0 15

Tesla
Valkyrie Wizard Electro Wizard Inferno Dragon
Valkyrie
Tesla Wizard Electro Wizard Lumberjack Sparky
Wizard
Tesla Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard
Tesla Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Tesla Electro Wizard Mega Knight
Lumberjack
Valkyrie Wizard Electro Wizard
Sparky
Valkyrie
Mega Knight
Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard Sparky
Inferno Dragon Lumberjack Sparky Tesla Valkyrie Electro Wizard Mega Knight
Tesla Lumberjack Sparky Mega Knight Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Lumberjack Sparky Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Sparky Mega Knight
Tesla Valkyrie Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Wizard
Tesla Valkyrie Electro Wizard Sparky Mega Knight
Tesla Inferno Dragon Sparky Lumberjack
Tesla Valkyrie Electro Wizard Lumberjack Sparky Mega Knight
Valkyrie Electro Wizard Tesla Wizard Lumberjack Mega Knight
Tesla Inferno Dragon Wizard Electro Wizard
Tesla Lumberjack Sparky Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Sparky Mega Knight Tesla Electro Wizard Lumberjack
Inferno Dragon Sparky Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Valkyrie Electro Wizard Lumberjack
Tesla Valkyrie Mega Knight Wizard Electro Wizard Lumberjack
Valkyrie Wizard Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Sparky Tesla Electro Wizard Inferno Dragon Lumberjack
Valkyrie Wizard Mega Knight Tesla Electro Wizard Lumberjack Sparky
Tesla Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Tesla Electro Wizard Sparky
Electro Wizard Tesla Valkyrie Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard Sparky
Valkyrie Lumberjack Mega Knight Tesla Electro Wizard Sparky
Tesla Valkyrie Inferno Dragon Lumberjack Sparky Mega Knight
Wizard Tesla Electro Wizard
Sparky Tesla Valkyrie Electro Wizard Lumberjack
Mega Knight Tesla Valkyrie Inferno Dragon Lumberjack Sparky
Electro Wizard Mega Knight Valkyrie Inferno Dragon Sparky
Tesla Inferno Dragon Sparky
Inferno Dragon Mega Knight Tesla Valkyrie Lumberjack Sparky
Mega Knight Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Wizard Lumberjack Sparky
Wizard Tesla Valkyrie Sparky Mega Knight
Tesla Electro Wizard Sparky Valkyrie Inferno Dragon Lumberjack
Valkyrie Mega Knight Tesla Wizard Electro Wizard Inferno Dragon Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Electro Wizard
Sparky
Valkyrie Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Wizard
Electro Wizard Lumberjack Sparky
Valkyrie Wizard Electro Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Electro Wizard Sparky Mega Knight
Valkyrie Wizard Mega Knight
Sparky Mega Knight
Wizard
Sparky
Valkyrie Wizard Sparky Mega Knight
Inferno Dragon
Wizard Electro Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard
Sparky
Wizard Sparky Mega Knight
Electro Wizard Sparky
Sparky Mega Knight
Wizard Sparky
Electro Wizard
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Lumberjack Sparky Mega Knight
Wizard
Sparky
Sparky Mega Knight
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky Mega Knight
Inferno Dragon Sparky
Wizard Sparky Mega Knight

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