My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers Princess Lumberjack
Zap
Wall Breakers Princess
Barbarian Barrel
Tesla Wall Breakers Princess Electro Wizard Lumberjack
The Log
Wall Breakers Princess Lumberjack
Earthquake
Tesla
Arrows
Wall Breakers Princess
Royal Delivery
Wall Breakers P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Tesla Wall Breakers Princess Electro Wizard Lumberjack
Poison
Princess Electro Wizard
Lightning
Tesla Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Princess Tesla Freeze Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Princess Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wall Breakers
The Log Princess Electro Wizard
Freeze
P.E.K.K.A
Electro Wizard The Log Princess Lumberjack
The Log
Wall Breakers P.E.K.K.A Princess Lumberjack
Princess
Wall Breakers P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Wall Breakers Lumberjack
Lumberjack
P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 10

Tesla
The Log Princess Electro Wizard
Wall Breakers
Freeze
Electro Wizard Lumberjack
P.E.K.K.A
The Log Princess Electro Wizard
The Log
Tesla P.E.K.K.A Princess Electro Wizard Lumberjack
Princess
Tesla P.E.K.K.A The Log
Electro Wizard
Tesla Freeze P.E.K.K.A The Log Lumberjack
Lumberjack
Freeze The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log Electro Wizard
P.E.K.K.A Lumberjack Tesla The Log Electro Wizard
Tesla P.E.K.K.A Lumberjack Freeze Electro Wizard
Tesla P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A The Log Princess Lumberjack
Freeze The Log Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Freeze Princess
Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Princess Lumberjack
Tesla Electro Wizard Lumberjack
Electro Wizard Tesla Freeze The Log Princess Lumberjack
Tesla Princess Electro Wizard
Tesla P.E.K.K.A Lumberjack Freeze The Log Electro Wizard
Tesla Freeze P.E.K.K.A The Log Princess Electro Wizard Lumberjack
P.E.K.K.A Tesla Electro Wizard Lumberjack
Tesla Freeze P.E.K.K.A The Log Electro Wizard Lumberjack
Tesla P.E.K.K.A Electro Wizard Lumberjack
Tesla The Log Electro Wizard Lumberjack
Freeze The Log Tesla Princess Electro Wizard Lumberjack
P.E.K.K.A Tesla Electro Wizard Lumberjack
Tesla P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Tesla Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla P.E.K.K.A Electro Wizard
Electro Wizard Tesla The Log Lumberjack
P.E.K.K.A Lumberjack The Log Electro Wizard
P.E.K.K.A Lumberjack Tesla The Log Electro Wizard
P.E.K.K.A Tesla Lumberjack
Tesla Freeze Princess Electro Wizard
P.E.K.K.A Tesla Electro Wizard Lumberjack
P.E.K.K.A Tesla Lumberjack
Freeze P.E.K.K.A Electro Wizard The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Lumberjack
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Lumberjack
Tesla Princess
Tesla Electro Wizard Freeze P.E.K.K.A The Log Lumberjack
Tesla Freeze P.E.K.K.A The Log Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Freeze The Log
The Log Princess Electro Wizard
The Log
Freeze The Log
The Log
Freeze Princess
The Log Princess
The Log Freeze Princess
The Log
Electro Wizard Lumberjack
The Log Princess Electro Wizard
Princess
The Log Princess
Freeze Princess
Princess The Log
The Log Princess
The Log Princess
Freeze
The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
Freeze The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard Freeze
The Log
Freeze Princess Electro Wizard
P.E.K.K.A
The Log Princess
Electro Wizard Freeze Princess
Princess Electro Wizard
Freeze
The Log
Princess Electro Wizard Lumberjack
The Log Princess
P.E.K.K.A
Freeze The Log Princess Electro Wizard
Princess Electro Wizard
Freeze The Log Princess Electro Wizard
P.E.K.K.A

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