My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Princess Fisherman Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner Fisherman
Giant Snowball
Wall Breakers Miner Princess Fisherman
Zap
Wall Breakers Princess Fisherman
Barbarian Barrel
Tesla Wall Breakers Princess Electro Wizard Magic Archer
The Log
Wall Breakers Princess Fisherman
Earthquake
Tesla
Arrows
Wall Breakers Princess
Royal Delivery
Wall Breakers Miner Princess Fisherman Electro Wizard Magic Archer
Fireball
Tesla Wall Breakers Princess Fisherman Electro Wizard Magic Archer
Poison
Princess Fisherman Electro Wizard Magic Archer
Lightning
Tesla Fisherman Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Miner Princess Fisherman Tesla Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Miner Princess Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wall Breakers
Miner Princess Electro Wizard Mega Knight
Miner
Wall Breakers Electro Wizard Magic Archer Mega Knight
Princess
Wall Breakers Mega Knight
Fisherman
Mega Knight
Electro Wizard
Wall Breakers Miner Magic Archer Mega Knight
Magic Archer
Miner Electro Wizard Mega Knight
Mega Knight
Wall Breakers Miner Princess Fisherman Electro Wizard Magic Archer

Defense Synergies 0 10

Tesla
Princess Electro Wizard Magic Archer
Wall Breakers
Miner
Mega Knight
Princess
Tesla Mega Knight
Fisherman
Magic Archer Mega Knight
Electro Wizard
Tesla Magic Archer Mega Knight
Magic Archer
Tesla Fisherman Electro Wizard Mega Knight
Mega Knight
Miner Princess Fisherman Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard Magic Archer
Tesla Fisherman Electro Wizard Mega Knight
Tesla Fisherman Mega Knight Electro Wizard
Tesla Fisherman Electro Wizard Mega Knight
Princess Mega Knight
Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Princess Magic Archer
Tesla Electro Wizard Magic Archer Mega Knight
Tesla Princess Fisherman
Tesla Miner Fisherman Electro Wizard Mega Knight
Electro Wizard Tesla Princess Fisherman Magic Archer Mega Knight
Tesla Princess Electro Wizard Magic Archer
Tesla Mega Knight Electro Wizard
Mega Knight Tesla Princess Electro Wizard Magic Archer
Tesla Electro Wizard Mega Knight
Tesla Fisherman Electro Wizard Mega Knight
Tesla Mega Knight Fisherman Electro Wizard
Tesla Mega Knight Fisherman Electro Wizard Magic Archer
Tesla Princess Fisherman Electro Wizard Magic Archer Mega Knight
Tesla Fisherman Electro Wizard
Mega Knight Tesla Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fisherman Electro Wizard
Electro Wizard Tesla Miner Fisherman Magic Archer Mega Knight
Mega Knight Fisherman Electro Wizard
Mega Knight Tesla Fisherman Electro Wizard
Tesla Fisherman Mega Knight
Tesla Princess Electro Wizard Magic Archer
Tesla Electro Wizard
Mega Knight Tesla Fisherman
Electro Wizard Mega Knight Magic Archer
Tesla
Mega Knight Tesla
Mega Knight Electro Wizard
Mega Knight Tesla
Tesla Princess Magic Archer Mega Knight
Tesla Electro Wizard Fisherman Magic Archer
Mega Knight Tesla Princess Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer
Miner Princess Fisherman Electro Wizard Magic Archer
Miner Magic Archer
Magic Archer Mega Knight
Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Miner Fisherman
Fisherman Electro Wizard
Miner Princess Fisherman Electro Wizard Magic Archer
Princess Magic Archer
Miner Princess Fisherman Magic Archer
Princess Fisherman Magic Archer
Princess Fisherman Magic Archer
Princess Magic Archer
Magic Archer Princess Mega Knight
Fisherman
Princess Fisherman Electro Wizard Magic Archer Mega Knight
Miner Princess Magic Archer Mega Knight
Magic Archer Mega Knight
Princess
Fisherman
Princess Magic Archer Mega Knight
Fisherman
Miner Princess Fisherman Electro Wizard Magic Archer
Miner Princess Fisherman Magic Archer Mega Knight
Miner Fisherman Magic Archer
Princess Electro Wizard Magic Archer
Electro Wizard
Miner Magic Archer Mega Knight
Princess Electro Wizard Magic Archer
Mega Knight
Princess Magic Archer
Electro Wizard Princess Magic Archer
Princess Electro Wizard Magic Archer
Miner Princess Electro Wizard Magic Archer Mega Knight
Princess Magic Archer
Mega Knight
Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Miner Princess Electro Wizard Magic Archer Mega Knight

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