My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Prince
Giant Snowball
Wall Breakers Guards Witch
Zap
Wall Breakers Guards Witch Prince
Barbarian Barrel
Tesla Wall Breakers Guards Witch Ice Wizard
The Log
Wall Breakers Guards Witch Prince
Earthquake
Tesla Guards Witch
Arrows
Wall Breakers Guards Witch
Royal Delivery
Wall Breakers Guards Witch Prince P.E.K.K.A Ice Wizard
Fireball
Tesla Wall Breakers Witch Ice Wizard
Poison
Guards Witch Ice Wizard
Lightning
Tesla Witch Prince Ice Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Guards Ice Wizard Tesla Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Guards Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wall Breakers
Rage
Witch Prince
Guards
Witch
Rage Prince P.E.K.K.A
Prince
Rage Witch Ice Wizard
P.E.K.K.A
Witch Ice Wizard
Ice Wizard
Prince P.E.K.K.A

Defense Synergies 0 9

Tesla
Guards Prince
Wall Breakers
Rage
Guards
Tesla Witch Prince Ice Wizard
Witch
Guards Prince Ice Wizard
Prince
Tesla Guards Witch Ice Wizard
P.E.K.K.A
Ice Wizard
Ice Wizard
Guards Witch Prince P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
P.E.K.K.A Tesla Witch Prince Ice Wizard
Tesla Witch Prince P.E.K.K.A Ice Wizard
Tesla Witch Prince P.E.K.K.A Guards Ice Wizard
Prince P.E.K.K.A
Tesla Guards Ice Wizard
Tesla Witch Ice Wizard
Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A Prince Ice Wizard
Guards Tesla Prince Ice Wizard
Guards Witch Ice Wizard Tesla
Tesla Witch Ice Wizard
Tesla Prince P.E.K.K.A Guards Witch Ice Wizard
Tesla Guards Witch Prince P.E.K.K.A
P.E.K.K.A Tesla Prince
Tesla Prince P.E.K.K.A
Tesla Witch Prince P.E.K.K.A
Tesla Guards Witch Prince Ice Wizard
Witch Tesla Guards Ice Wizard
P.E.K.K.A Tesla Prince
Tesla Guards Witch Prince P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Witch Prince P.E.K.K.A
Tesla Prince
Guards P.E.K.K.A Witch Prince
Guards Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Guards Witch Prince
Tesla Witch Ice Wizard
Guards Prince P.E.K.K.A Tesla Witch Ice Wizard
P.E.K.K.A Tesla Prince
P.E.K.K.A Witch Prince
Witch P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards Witch Prince
P.E.K.K.A Guards Prince
Prince P.E.K.K.A Tesla Guards Witch
Tesla Witch
Tesla Guards Witch Prince P.E.K.K.A
Tesla Witch P.E.K.K.A Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Ice Wizard
Guards Prince
Witch Ice Wizard
Witch
Ice Wizard
Guards Prince
Prince
Prince
Witch
Prince
Witch
Prince
Prince
Witch Ice Wizard
Witch
Witch Ice Wizard
Witch Prince
Witch Ice Wizard
Guards Witch
P.E.K.K.A Prince
Guards Witch Prince
Witch Ice Wizard
Prince
Prince P.E.K.K.A
Guards Witch
Witch
Witch Prince
Prince P.E.K.K.A

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