My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel Sparky
Barbarian Barrel
Firecracker Tesla Wizard Goblin Barrel Sparky
The Log
Firecracker Goblin Barrel Sparky
Earthquake
Firecracker Tesla Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Wizard Goblin Barrel Sparky
Fireball
Firecracker Tesla Wizard Goblin Barrel Sparky
Poison
Firecracker Wizard Sparky
Lightning
Tesla Wizard Sparky Goblinstein
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Tesla Wizard Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Sparky Mega Knight
Tesla
Wizard
Sparky Mega Knight
Goblin Barrel
Firecracker Sparky Mega Knight
The Log
Sparky Mega Knight
Sparky
Firecracker Wizard Goblin Barrel The Log
Mega Knight
Firecracker Wizard Goblin Barrel The Log
Goblinstein

Defense Synergies 2 7

Firecracker
The Log Tesla Mega Knight
Tesla
The Log Firecracker Wizard
Wizard
Tesla The Log Mega Knight
Goblin Barrel
The Log
Firecracker Tesla Wizard Sparky Mega Knight
Sparky
The Log
Mega Knight
Firecracker Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard The Log Sparky
Sparky Firecracker Tesla The Log Mega Knight
Tesla Sparky Mega Knight
Tesla Sparky Firecracker Mega Knight
Firecracker The Log Sparky Mega Knight
The Log Firecracker Tesla Mega Knight
Tesla Firecracker Wizard
Tesla The Log Sparky Mega Knight
Tesla Sparky
Firecracker Tesla Sparky Mega Knight
Firecracker Tesla Wizard The Log Mega Knight
Tesla Firecracker Wizard
Tesla Sparky Mega Knight Wizard The Log
Wizard Sparky Mega Knight Firecracker Tesla The Log
Sparky Tesla Mega Knight
Tesla The Log Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Firecracker
Tesla Mega Knight Firecracker Wizard The Log
Wizard The Log Firecracker Tesla Mega Knight
Sparky Tesla
Wizard Mega Knight Firecracker Tesla The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Sparky
Firecracker Tesla Wizard The Log Mega Knight
Mega Knight The Log Sparky
Mega Knight Tesla The Log Sparky
Tesla Sparky Mega Knight
Firecracker Wizard Tesla
Sparky Tesla
Mega Knight Tesla Sparky
Mega Knight Firecracker The Log Sparky
Tesla Sparky
Mega Knight Tesla Sparky
Mega Knight The Log
Mega Knight Tesla Wizard Sparky
Wizard Firecracker Tesla Sparky Mega Knight
Tesla Sparky Firecracker The Log
Mega Knight Firecracker Tesla Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker The Log Sparky
Wizard Firecracker The Log Sparky Mega Knight
Firecracker Wizard
Firecracker Wizard The Log Sparky
The Log Firecracker Wizard
The Log Firecracker Wizard
Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker Wizard The Log Sparky
Firecracker Wizard The Log Sparky Mega Knight
Sparky
Sparky
Firecracker Wizard The Log Sparky Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
Firecracker The Log Wizard Sparky Mega Knight
Firecracker The Log Wizard Sparky
Wizard The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Wizard The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Wizard The Log Sparky
Firecracker Wizard
The Log
Firecracker Wizard Sparky Mega Knight
The Log Firecracker Wizard
Sparky
Firecracker Sparky Mega Knight
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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