My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Tesla Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army Prince
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Prince Electro Wizard
Fireball
Tesla Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Wizard Prince Electro Wizard
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Tesla Electro Wizard Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Prince Mega Knight
Goblin Barrel
Prince Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Wizard The Log Electro Wizard
The Log
Prince Mega Knight
Electro Wizard
Prince Mega Knight
Mega Knight
Prince Wizard Goblin Barrel The Log Electro Wizard

Defense Synergies 2 16

Tesla
The Log Wizard Skeleton Army Prince Electro Wizard
Wizard
Tesla Skeleton Army Prince The Log Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Tesla Wizard Prince The Log Electro Wizard
Prince
The Log Tesla Wizard Skeleton Army Electro Wizard
The Log
Tesla Prince Wizard Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Tesla Wizard Skeleton Army Prince The Log Mega Knight
Mega Knight
Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard
Skeleton Army Tesla Prince The Log Electro Wizard Mega Knight
Tesla Skeleton Army Prince Mega Knight Electro Wizard
Tesla Skeleton Army Prince Electro Wizard Mega Knight
Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Wizard
Tesla The Log Electro Wizard Mega Knight
Tesla Skeleton Army Prince
Skeleton Army Tesla Prince Electro Wizard Mega Knight
Skeleton Army Electro Wizard Tesla Wizard The Log Mega Knight
Tesla Wizard Electro Wizard
Tesla Skeleton Army Prince Mega Knight Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight Tesla Prince The Log Electro Wizard
Skeleton Army Tesla Prince Electro Wizard Mega Knight
Skeleton Army Tesla Prince The Log Electro Wizard Mega Knight
Tesla Wizard Mega Knight Skeleton Army Prince Electro Wizard
Tesla Mega Knight Wizard Skeleton Army Prince The Log Electro Wizard
Wizard The Log Tesla Electro Wizard Mega Knight
Tesla Prince Electro Wizard
Wizard Skeleton Army Mega Knight Tesla Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Prince Electro Wizard
Electro Wizard Tesla Wizard Prince The Log Mega Knight
Skeleton Army Mega Knight Prince The Log Electro Wizard
Skeleton Army Prince Mega Knight Tesla The Log Electro Wizard
Tesla Skeleton Army Prince Mega Knight
Wizard Tesla Electro Wizard
Skeleton Army Prince Tesla Electro Wizard
Mega Knight Tesla Skeleton Army Prince
Electro Wizard Mega Knight Skeleton Army Prince The Log
Tesla Skeleton Army
Mega Knight Tesla Prince
Skeleton Army Mega Knight Prince The Log Electro Wizard
Skeleton Army Prince Mega Knight Tesla Wizard
Wizard Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Electro Wizard Prince The Log
Mega Knight Tesla Wizard The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
Prince The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Prince Electro Wizard
Wizard Prince The Log Electro Wizard
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard Prince The Log Electro Wizard Mega Knight
Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
The Log
The Log Wizard Mega Knight
The Log Wizard Electro Wizard
Wizard Prince The Log Mega Knight
The Log
Wizard Electro Wizard
Electro Wizard Wizard
Wizard The Log Mega Knight
Electro Wizard
Prince Mega Knight
Wizard The Log
Electro Wizard Skeleton Army Prince
Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard Mega Knight
The Log Wizard
Prince Mega Knight
The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard Mega Knight
Prince
Wizard Mega Knight

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