My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Tesla Wizard Goblin Barrel Guards Electro Wizard Magic Archer
The Log
Goblin Barrel Guards
Earthquake
Tesla Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Wizard Goblin Barrel Guards Electro Wizard Magic Archer
Fireball
Tesla Wizard Goblin Barrel Electro Wizard Magic Archer
Poison
Wizard Guards Electro Wizard Magic Archer
Lightning
Tesla Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Tesla Electro Wizard Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Guards Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Mega Knight
Goblin Barrel
Guards Mega Knight
Guards
Goblin Barrel The Log
The Log
Guards Magic Archer Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Wizard Goblin Barrel The Log Electro Wizard Magic Archer

Defense Synergies 1 17

Tesla
The Log Wizard Guards Electro Wizard Magic Archer
Wizard
Tesla Guards The Log Electro Wizard Mega Knight
Goblin Barrel
Guards
Tesla Wizard The Log Electro Wizard Magic Archer
The Log
Tesla Wizard Guards Electro Wizard Magic Archer Mega Knight
Electro Wizard
Tesla Wizard Guards The Log Magic Archer Mega Knight
Magic Archer
Tesla Guards The Log Electro Wizard Mega Knight
Mega Knight
Wizard The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log Electro Wizard Magic Archer
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Electro Wizard
Tesla Guards Electro Wizard Mega Knight
The Log Mega Knight
The Log Tesla Guards Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Wizard Magic Archer
Tesla The Log Electro Wizard Magic Archer Mega Knight
Tesla
Guards Tesla Electro Wizard Mega Knight
Guards Electro Wizard Tesla Wizard The Log Magic Archer Mega Knight
Tesla Wizard Electro Wizard Magic Archer
Tesla Mega Knight Wizard Guards The Log Electro Wizard
Wizard Mega Knight Tesla Guards The Log Electro Wizard Magic Archer
Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Wizard Mega Knight Electro Wizard
Tesla Mega Knight Wizard Guards The Log Electro Wizard Magic Archer
Wizard The Log Tesla Guards Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Tesla Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Electro Wizard
Electro Wizard Tesla Wizard The Log Magic Archer Mega Knight
Guards Mega Knight The Log Electro Wizard
Guards Mega Knight Tesla The Log Electro Wizard
Tesla Guards Mega Knight
Wizard Tesla Electro Wizard Magic Archer
Guards Tesla Electro Wizard
Mega Knight Tesla
Electro Wizard Mega Knight The Log Magic Archer
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Tesla Wizard Guards
Wizard Tesla Magic Archer Mega Knight
Tesla Guards Electro Wizard The Log Magic Archer
Mega Knight Tesla Wizard The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Guards The Log
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Guards Electro Wizard
Wizard The Log Electro Wizard Magic Archer
Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Wizard The Log Electro Wizard Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Magic Archer Mega Knight
The Log Wizard Electro Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard Guards
Wizard The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Wizard The Log Magic Archer
Electro Wizard Guards Magic Archer
Wizard Electro Wizard Magic Archer
The Log
Wizard Electro Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Mega Knight
Guards The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight

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