My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Tesla Wizard Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch
Fireball
Tesla Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Tesla Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tornado Tesla Poison Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Tornado Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Tornado Mega Knight
Mirror
Skeleton Army Tornado Poison
Skeleton Army
Mirror
Tornado
Wizard Mirror Poison Witch Mega Knight
Poison
Mirror Tornado Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Wizard Tornado Poison Witch

Defense Synergies 4 13

Tesla
Mirror Wizard Skeleton Army Tornado Poison
Wizard
Tornado Tesla Skeleton Army Mega Knight
Mirror
Tesla Skeleton Army Tornado Poison Mega Knight
Skeleton Army
Mirror Tesla Wizard
Tornado
Wizard Mirror Tesla Poison Witch Mega Knight
Poison
Tesla Mirror Tornado Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Wizard Mirror Tornado Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Skeleton Army Tesla Witch Mega Knight
Tesla Skeleton Army Tornado Witch Mega Knight
Tesla Skeleton Army Witch Mega Knight
Skeleton Army Tornado Poison Mega Knight
Skeleton Army Tornado Tesla Mega Knight
Tesla Tornado Wizard Poison Witch
Tesla Poison Mega Knight
Tesla Witch Skeleton Army Tornado
Skeleton Army Tornado Tesla Mega Knight
Skeleton Army Poison Witch Tesla Wizard Tornado Mega Knight
Tesla Wizard Tornado Poison Witch
Tesla Skeleton Army Mega Knight Wizard Witch
Wizard Skeleton Army Mega Knight Tesla Tornado Poison Witch
Skeleton Army Tesla Mega Knight
Skeleton Army Tornado Tesla Mega Knight
Tesla Wizard Mega Knight Skeleton Army Tornado Poison Witch
Tesla Mega Knight Wizard Skeleton Army Tornado Witch
Wizard Tornado Poison Witch Tesla Mega Knight
Tesla Tornado
Wizard Skeleton Army Mega Knight Tesla Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Witch
Poison Tesla Wizard Mega Knight
Skeleton Army Mega Knight Witch
Skeleton Army Mega Knight Tesla Tornado
Tesla Skeleton Army Witch Mega Knight
Wizard Poison Tesla Tornado Witch
Skeleton Army Tesla Witch
Mega Knight Tesla Skeleton Army
Mega Knight Skeleton Army Tornado Poison Witch
Witch Tesla Skeleton Army
Mega Knight Tesla Witch
Skeleton Army Mega Knight Tornado Poison
Skeleton Army Mega Knight Tesla Wizard Witch
Wizard Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Tornado Poison
Poison Mega Knight Tesla Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Tornado
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison Tornado Witch
Wizard Tornado Poison Witch
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison Witch
Wizard Poison Mega Knight
Tornado Poison
Wizard Poison Mega Knight
Wizard Tornado Poison Witch Mega Knight
Poison Mega Knight
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard Witch Mega Knight
Witch
Poison Wizard Tornado Witch
Wizard Tornado Poison Witch Mega Knight
Poison Tornado
Poison Wizard Tornado Witch
Wizard Poison Witch
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Skeleton Army Witch
Poison Wizard Tornado Witch
Poison Wizard Mega Knight
Wizard Poison
Tornado Poison
Mega Knight
Tornado Poison Witch
Tornado Poison Witch
Poison Tornado Witch Mega Knight
Wizard Mega Knight

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