My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Wizard Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Dark Prince
Fireball
Firecracker Tesla Wizard
Poison
Bats Firecracker Wizard
Lightning
Tesla Wizard Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Rage Firecracker Tesla Dark Prince Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball Rage Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Dark Prince Golem
Giant Snowball
Firecracker Dark Prince Golem
Firecracker
Bats Giant Snowball Dark Prince Golem
Tesla
Wizard
Rage Dark Prince Golem
Rage
Bats Wizard Dark Prince
Dark Prince
Bats Giant Snowball Firecracker Wizard Rage Golem
Golem
Bats Giant Snowball Firecracker Wizard Dark Prince

Defense Synergies 0 13

Bats
Giant Snowball Firecracker Tesla Dark Prince
Giant Snowball
Bats Firecracker Tesla Wizard Dark Prince
Firecracker
Bats Giant Snowball Tesla Dark Prince
Tesla
Bats Giant Snowball Firecracker Wizard Dark Prince
Wizard
Giant Snowball Tesla Dark Prince
Rage
Dark Prince
Bats Giant Snowball Firecracker Tesla Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Bats Firecracker Tesla Dark Prince
Tesla Bats Giant Snowball Dark Prince
Tesla Bats Firecracker Dark Prince
Firecracker Dark Prince
Bats Giant Snowball Firecracker Tesla Dark Prince
Bats Giant Snowball Tesla Firecracker Wizard
Tesla
Tesla
Giant Snowball Firecracker Tesla Dark Prince
Bats Giant Snowball Firecracker Tesla Wizard Dark Prince
Tesla Bats Giant Snowball Firecracker Wizard
Tesla Bats Giant Snowball Wizard Dark Prince
Wizard Bats Giant Snowball Firecracker Tesla Dark Prince
Tesla
Giant Snowball Tesla
Tesla Wizard Bats Firecracker Dark Prince
Tesla Bats Giant Snowball Firecracker Wizard Dark Prince
Giant Snowball Wizard Bats Firecracker Tesla Dark Prince
Tesla
Wizard Dark Prince Bats Giant Snowball Firecracker Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Tesla Dark Prince
Giant Snowball Firecracker Tesla Wizard
Bats Dark Prince
Dark Prince Bats Tesla
Tesla Dark Prince
Firecracker Wizard Bats Giant Snowball Tesla
Dark Prince Bats Tesla
Tesla Dark Prince
Bats Giant Snowball Firecracker Dark Prince
Tesla
Bats Tesla Dark Prince
Giant Snowball Dark Prince
Dark Prince Tesla Wizard
Wizard Firecracker Tesla
Tesla Bats Firecracker Dark Prince
Bats Giant Snowball Firecracker Tesla Wizard Dark Prince
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Giant Snowball
Firecracker Dark Prince
Wizard Giant Snowball Firecracker Dark Prince
Firecracker Wizard Bats Giant Snowball
Firecracker Wizard
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker Wizard
Bats Giant Snowball
Firecracker Wizard Dark Prince
Giant Snowball Firecracker Wizard
Giant Snowball Firecracker
Firecracker
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Firecracker Wizard
Giant Snowball
Bats
Giant Snowball Firecracker Wizard Dark Prince
Giant Snowball Firecracker Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball Firecracker Wizard Dark Prince
Firecracker Giant Snowball Wizard
Giant Snowball Wizard
Firecracker
Bats Giant Snowball Firecracker Wizard
Bats Giant Snowball Firecracker Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker Wizard
Bats Dark Prince
Giant Snowball Firecracker Wizard
Firecracker Wizard Dark Prince
Giant Snowball Firecracker Wizard
Giant Snowball
Firecracker Dark Prince
Bats Giant Snowball Firecracker
Firecracker Bats Giant Snowball
Giant Snowball Firecracker Dark Prince
Firecracker Wizard

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