My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Wizard Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Tesla Elixir Golem Wizard Witch Sparky
The Log
Elixir Golem Witch Sparky
Earthquake
Tesla Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Wizard Witch Sparky
Fireball
Tesla Elixir Golem Wizard Witch Sparky
Poison
Elixir Golem Wizard Witch Sparky
Lightning
Tesla Wizard Witch Sparky
Rocket
Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Elixir Golem Void Tesla Wizard Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Elixir Golem Void

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elixir Golem
Rage Wizard Witch The Log Sparky
Wizard
Elixir Golem Rage Sparky
Rage
Elixir Golem Witch Sparky Wizard
Void
Witch
Rage Elixir Golem
The Log
Elixir Golem Sparky
Sparky
Rage Elixir Golem Wizard The Log

Defense Synergies 1 4

Tesla
The Log Wizard
Elixir Golem
Wizard
Tesla The Log
Rage
Void
Witch
The Log
The Log
Tesla Wizard Witch Sparky
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Void The Log Sparky
Sparky Tesla Witch The Log
Tesla Witch Sparky Void
Tesla Witch Sparky
The Log Sparky
The Log Tesla
Tesla Wizard Void Witch
Tesla Void The Log Sparky
Tesla Witch Sparky
Tesla Sparky
Witch Tesla Wizard The Log
Tesla Wizard Witch
Tesla Sparky Wizard Witch The Log
Wizard Sparky Tesla Witch The Log
Sparky Tesla
Tesla The Log Sparky
Tesla Wizard Sparky Witch
Tesla Wizard Witch The Log
Wizard Witch The Log Tesla
Sparky Tesla
Wizard Tesla Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Witch Sparky
Void Tesla Wizard The Log
Witch The Log Sparky
Tesla The Log Sparky
Tesla Witch Sparky
Wizard Tesla Witch
Sparky Tesla Void Witch
Tesla Sparky
Void Witch The Log Sparky
Witch Tesla Sparky
Tesla Witch Sparky
Void The Log
Tesla Wizard Witch Sparky
Wizard Tesla Witch Sparky
Tesla Witch Sparky The Log
Tesla Wizard Witch The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log Sparky
Void The Log
Void The Log Sparky
Void The Log Sparky
Wizard The Log Sparky
Wizard Witch
Wizard Witch The Log Sparky
The Log Wizard
Void The Log Wizard
Void Sparky
Void Wizard The Log Sparky
Void Wizard
Void The Log Sparky
Void
The Log Sparky
Wizard Witch The Log Sparky
Wizard The Log Sparky
Sparky
Sparky
Void Wizard The Log Sparky
Wizard Witch The Log
Void The Log Sparky
Wizard Void
Void The Log Sparky
Void The Log
The Log Wizard Witch Sparky
Witch
Void The Log Wizard Witch Sparky
Void Wizard Witch The Log Sparky
Void The Log Sparky
Wizard Witch Sparky
Wizard Void Witch
Void Sparky
Void Wizard The Log Sparky
Void Sparky
Sparky
Wizard The Log Sparky
Void Witch
Wizard Witch
The Log
Void Wizard Sparky
The Log Wizard
Void Sparky
Sparky
Witch The Log Sparky
Void Witch
Void Witch The Log Sparky

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