My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Prince Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Skeleton Army Dark Prince Prince Ram Rider
Barbarian Barrel
Tesla Wizard Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince Prince Ram Rider
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Dark Prince Prince Ram Rider
Fireball
Tesla Wizard Skeleton Army Ram Rider
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard Dark Prince Prince Ram Rider Goblinstein
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tesla Dark Prince Freeze Wizard Prince Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Tesla Dark Prince Freeze

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Dark Prince Prince Ram Rider
Skeleton Army
Dark Prince
Prince Wizard Ram Rider
Freeze
Prince
Dark Prince Wizard Ram Rider
Ram Rider
Wizard Dark Prince Prince Goblinstein
Goblinstein
Ram Rider

Defense Synergies 0 11

Tesla
Wizard Skeleton Army Dark Prince Prince
Wizard
Tesla Skeleton Army Dark Prince Freeze Prince
Skeleton Army
Tesla Wizard Freeze Prince
Dark Prince
Tesla Wizard Prince
Freeze
Wizard Skeleton Army
Prince
Tesla Wizard Skeleton Army Dark Prince
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Ram Rider
Skeleton Army Tesla Dark Prince Prince Ram Rider
Tesla Skeleton Army Prince Ram Rider Dark Prince Freeze
Tesla Skeleton Army Prince Dark Prince Ram Rider
Skeleton Army Dark Prince Prince
Skeleton Army Freeze Tesla Dark Prince
Tesla Ram Rider Wizard Freeze
Tesla Ram Rider
Tesla Skeleton Army Prince
Skeleton Army Tesla Dark Prince Prince
Skeleton Army Tesla Wizard Dark Prince Freeze Ram Rider
Tesla Wizard Ram Rider
Tesla Skeleton Army Prince Wizard Dark Prince Freeze Ram Rider
Wizard Skeleton Army Tesla Dark Prince Freeze Prince
Skeleton Army Tesla Prince Ram Rider
Skeleton Army Tesla Freeze Prince Ram Rider Goblinstein
Tesla Wizard Skeleton Army Dark Prince Prince
Tesla Wizard Skeleton Army Dark Prince Prince Ram Rider
Wizard Freeze Tesla Dark Prince Ram Rider
Tesla Prince Ram Rider
Wizard Skeleton Army Dark Prince Tesla Prince
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Dark Prince Prince
Tesla Wizard Prince
Skeleton Army Dark Prince Prince Ram Rider
Skeleton Army Dark Prince Prince Tesla Ram Rider
Tesla Skeleton Army Dark Prince Prince Ram Rider
Wizard Goblinstein Tesla Freeze Ram Rider
Skeleton Army Dark Prince Prince Tesla Ram Rider
Tesla Skeleton Army Dark Prince Prince
Freeze Goblinstein Skeleton Army Dark Prince Prince
Tesla Skeleton Army
Tesla Dark Prince Prince
Skeleton Army Dark Prince Prince
Skeleton Army Dark Prince Prince Tesla Wizard Ram Rider
Wizard Tesla Skeleton Army
Tesla Skeleton Army Dark Prince Freeze Prince Goblinstein
Tesla Wizard Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ram Rider
Dark Prince Freeze Prince
Wizard Dark Prince Goblinstein
Wizard Goblinstein Freeze Ram Rider
Wizard
Wizard Freeze Ram Rider
Wizard Ram Rider
Prince
Wizard Dark Prince Prince Ram Rider
Wizard
Freeze
Prince
Wizard
Wizard
Freeze
Wizard Dark Prince Prince
Wizard
Prince
Wizard
Prince
Freeze Wizard Dark Prince Goblinstein
Wizard Ram Rider
Wizard Prince Ram Rider
Wizard
Wizard Freeze Goblinstein
Wizard
Freeze
Prince
Wizard
Skeleton Army Dark Prince Freeze Prince Goblinstein
Wizard Ram Rider
Freeze
Wizard Dark Prince Prince
Wizard
Dark Prince Prince
Freeze
Dark Prince Freeze Prince
Prince
Wizard

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