My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince Miner
Giant Snowball
Skeleton Army Miner
Zap
Skeleton Army Dark Prince Prince
Barbarian Barrel
Tesla Wizard Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince Prince
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Dark Prince Prince Miner
Fireball
Tesla Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Tesla Wizard Dark Prince Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Dark Prince Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Miner Tesla Dark Prince Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Tornado Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Tornado Dark Prince Prince Miner
Skeleton Army
Tornado
Wizard Dark Prince The Log
Dark Prince
Prince Wizard Tornado Miner
Prince
Dark Prince Wizard The Log Miner
The Log
Tornado Prince Miner
Miner
Wizard Dark Prince Prince The Log

Defense Synergies 3 17

Tesla
The Log Wizard Skeleton Army Tornado Dark Prince Prince
Wizard
Tornado Tesla Skeleton Army Dark Prince Prince The Log
Skeleton Army
Tesla Wizard Prince The Log
Tornado
Wizard Tesla Dark Prince Prince The Log
Dark Prince
Tesla Wizard Tornado Prince The Log
Prince
The Log Tesla Wizard Skeleton Army Tornado Dark Prince
The Log
Tesla Prince Wizard Skeleton Army Tornado Dark Prince Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army Tesla Dark Prince Prince The Log
Tesla Skeleton Army Tornado Prince Dark Prince
Tesla Skeleton Army Prince Dark Prince
Skeleton Army Tornado Dark Prince Prince The Log
Skeleton Army Tornado The Log Tesla Dark Prince
Tesla Tornado Wizard
Tesla The Log
Tesla Skeleton Army Tornado Prince
Skeleton Army Tornado Tesla Dark Prince Prince Miner
Skeleton Army Tesla Wizard Tornado Dark Prince The Log
Tesla Wizard Tornado
Tesla Skeleton Army Prince Wizard Dark Prince The Log
Wizard Skeleton Army Tesla Tornado Dark Prince Prince The Log
Skeleton Army Tesla Prince
Skeleton Army Tornado Tesla Prince The Log
Tesla Wizard Skeleton Army Tornado Dark Prince Prince
Tesla Wizard Skeleton Army Tornado Dark Prince Prince The Log
Wizard Tornado The Log Tesla Dark Prince
Tesla Tornado Prince
Wizard Skeleton Army Dark Prince Tesla Prince The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla Dark Prince Prince
Tesla Wizard Prince The Log Miner
Skeleton Army Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Tesla Tornado The Log
Tesla Skeleton Army Dark Prince Prince
Wizard Tesla Tornado
Skeleton Army Dark Prince Prince Tesla
Tesla Skeleton Army Dark Prince Prince
Skeleton Army Tornado Dark Prince Prince The Log
Tesla Skeleton Army
Tesla Dark Prince Prince
Skeleton Army Tornado Dark Prince Prince The Log
Skeleton Army Dark Prince Prince Tesla Wizard
Wizard Tesla Skeleton Army
Tesla Skeleton Army Tornado Dark Prince Prince The Log
Tesla Wizard Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Miner
The Log Miner
Dark Prince Prince The Log
Wizard Dark Prince The Log
Wizard Tornado
Wizard Tornado The Log
The Log Wizard Tornado
The Log Miner Wizard Tornado
Tornado Prince
Miner Wizard Tornado Dark Prince Prince The Log
Wizard Tornado
The Log Miner
Prince The Log
Wizard The Log
Wizard The Log
Tornado
Wizard Dark Prince Prince The Log
Wizard Tornado The Log Miner
Prince The Log
Wizard Tornado
Tornado Prince The Log
The Log
Tornado The Log Wizard Dark Prince
The Log Miner Wizard Tornado
Wizard Tornado Prince The Log Miner
Miner Tornado The Log
Wizard Tornado
Wizard
Wizard The Log Miner
Prince
Wizard The Log
Skeleton Army Dark Prince Prince
Wizard Tornado
The Log
Miner Wizard Dark Prince Prince
The Log Wizard
Tornado
Dark Prince Prince
Tornado The Log
Tornado
Tornado Dark Prince Prince The Log Miner
Prince
Wizard

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