My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Witch Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Witch Balloon Lumberjack
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Tesla Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Tesla Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Wizard Skeleton Army Witch Balloon Lumberjack
Fireball
Tesla Wizard Skeleton Army Witch Balloon Lumberjack
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Tesla Wizard Witch Balloon Lumberjack
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tesla Lumberjack Wizard Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Tesla Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Balloon Lumberjack Mega Knight
Skeleton Army
Witch
Lumberjack Mega Knight
Balloon
Lumberjack Wizard The Log Mega Knight
The Log
Balloon Lumberjack Mega Knight
Lumberjack
Balloon Wizard Witch The Log Mega Knight
Mega Knight
Wizard Witch Balloon The Log Lumberjack

Defense Synergies 1 13

Tesla
The Log Wizard Skeleton Army
Wizard
Tesla Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army
Tesla Wizard The Log Lumberjack
Witch
The Log Lumberjack Mega Knight
Balloon
The Log
Tesla Wizard Skeleton Army Witch Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Witch The Log
Mega Knight
Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Skeleton Army Lumberjack Tesla Witch The Log Mega Knight
Tesla Skeleton Army Witch Lumberjack Mega Knight
Tesla Skeleton Army Witch Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Tesla Lumberjack Mega Knight
Tesla Wizard Witch
Tesla The Log Mega Knight
Tesla Witch Skeleton Army Lumberjack
Skeleton Army Tesla Lumberjack Mega Knight
Skeleton Army Witch Tesla Wizard The Log Lumberjack Mega Knight
Tesla Wizard Witch
Tesla Skeleton Army Lumberjack Mega Knight Wizard Witch The Log
Wizard Skeleton Army Mega Knight Tesla Witch The Log Lumberjack
Skeleton Army Tesla Lumberjack Mega Knight
Skeleton Army Tesla The Log Lumberjack Mega Knight
Tesla Wizard Mega Knight Skeleton Army Witch Lumberjack
Tesla Mega Knight Wizard Skeleton Army Witch The Log Lumberjack
Wizard Witch The Log Tesla Lumberjack Mega Knight
Tesla Lumberjack
Wizard Skeleton Army Mega Knight Tesla Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Tesla Witch
Tesla Wizard The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Witch The Log
Skeleton Army Lumberjack Mega Knight Tesla The Log
Tesla Skeleton Army Witch Lumberjack Mega Knight
Wizard Tesla Witch
Skeleton Army Tesla Witch Lumberjack
Mega Knight Tesla Skeleton Army Lumberjack
Mega Knight Skeleton Army Witch The Log
Witch Tesla Skeleton Army
Mega Knight Tesla Witch Lumberjack
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Tesla Wizard Witch Lumberjack
Wizard Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch The Log Lumberjack
Mega Knight Tesla Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Lumberjack
Wizard The Log
Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Wizard Witch
Wizard Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Army Witch
Wizard Witch
The Log
Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight

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