My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Baby Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Tesla Wizard Guards
The Log
Guards Ram Rider
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Wizard Guards Baby Dragon P.E.K.K.A Ram Rider
Fireball
Tesla Wizard Baby Dragon Ram Rider
Poison
Wizard Guards
Lightning
Tesla Wizard Baby Dragon Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Tornado Tesla Baby Dragon Poison Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Tornado Tesla Baby Dragon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
Tornado P.E.K.K.A Ram Rider
Guards
Ram Rider
Tornado
Wizard Baby Dragon P.E.K.K.A Poison Ram Rider
Baby Dragon
Tornado Poison P.E.K.K.A Ram Rider
Poison
P.E.K.K.A Tornado Baby Dragon Ram Rider
P.E.K.K.A
Tornado Poison Wizard Baby Dragon Ram Rider
Ram Rider
Wizard Guards Tornado Baby Dragon Poison P.E.K.K.A

Defense Synergies 2 13

Tesla
Wizard Guards Tornado Baby Dragon Poison
Wizard
Tornado Tesla Guards P.E.K.K.A
Guards
Tesla Wizard Baby Dragon Poison
Tornado
Wizard P.E.K.K.A Tesla Baby Dragon Poison Ram Rider
Baby Dragon
Tesla Guards Tornado P.E.K.K.A
Poison
Tesla Guards Tornado
P.E.K.K.A
Tornado Wizard Baby Dragon
Ram Rider
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Baby Dragon Ram Rider
P.E.K.K.A Tesla Ram Rider
Tesla Tornado P.E.K.K.A Ram Rider
Tesla P.E.K.K.A Guards Ram Rider
Tornado Poison P.E.K.K.A
Tornado Tesla Guards Baby Dragon
Tesla Tornado Ram Rider Wizard Baby Dragon Poison
Tesla Baby Dragon Poison P.E.K.K.A Ram Rider
Tesla P.E.K.K.A Tornado
Guards Tornado Tesla
Guards Poison Tesla Wizard Tornado Baby Dragon Ram Rider
Tesla Wizard Tornado Baby Dragon Poison Ram Rider
Tesla P.E.K.K.A Wizard Guards Ram Rider
Wizard Tesla Guards Tornado Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tesla Ram Rider
Tornado Tesla P.E.K.K.A Ram Rider
Tesla Wizard Tornado Poison P.E.K.K.A
Tesla Wizard Guards Tornado Baby Dragon Ram Rider
Wizard Tornado Baby Dragon Poison Tesla Guards Ram Rider
P.E.K.K.A Tesla Tornado Ram Rider
Wizard Tesla Guards Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A
Poison Tesla Wizard Baby Dragon
Guards P.E.K.K.A Ram Rider
Guards P.E.K.K.A Tesla Tornado Ram Rider
P.E.K.K.A Tesla Guards Ram Rider
Wizard Poison Tesla Tornado Baby Dragon Ram Rider
Guards P.E.K.K.A Tesla Ram Rider
P.E.K.K.A Tesla
P.E.K.K.A Tornado Baby Dragon Poison
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Guards Tornado Poison
P.E.K.K.A Tesla Wizard Guards Ram Rider
Wizard Tesla Baby Dragon
Tesla Guards Tornado Baby Dragon Poison P.E.K.K.A
Poison Tesla Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards Baby Dragon
Poison Tornado Baby Dragon Ram Rider
Baby Dragon Poison
Guards Poison
Wizard Poison Baby Dragon
Wizard Poison Tornado Baby Dragon Ram Rider
Wizard Tornado Baby Dragon Poison
Poison Wizard Tornado Baby Dragon Ram Rider
Poison Wizard Tornado Ram Rider
Guards Tornado Poison
Poison Wizard Tornado Ram Rider
Poison Wizard Tornado Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Wizard Baby Dragon Poison
Wizard Baby Dragon Poison
Tornado Poison
Wizard Baby Dragon Poison
Wizard Tornado Baby Dragon Poison
Baby Dragon Poison
Wizard Tornado Poison
Tornado
Baby Dragon Poison
Tornado Poison Wizard Baby Dragon
Poison Wizard Tornado Baby Dragon Ram Rider
Wizard Tornado Baby Dragon Poison Ram Rider
Poison Tornado Baby Dragon
Poison Wizard Tornado Baby Dragon
Wizard Guards Poison
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Guards
Poison Wizard Tornado Baby Dragon Ram Rider
Poison Wizard Baby Dragon
Wizard Baby Dragon Poison
Tornado Poison
P.E.K.K.A
Guards Tornado Baby Dragon Poison
Tornado Poison
Poison Tornado Baby Dragon
P.E.K.K.A
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: