My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A Ice Wizard Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Sparky
Giant Snowball
Wall Breakers Lumberjack
Zap
Wall Breakers Sparky
Barbarian Barrel
Tesla Wizard Wall Breakers Ice Wizard Magic Archer Lumberjack Sparky
The Log
Wall Breakers Lumberjack Sparky
Earthquake
Tesla
Arrows
Wall Breakers
Royal Delivery
Wizard Wall Breakers P.E.K.K.A Ice Wizard Magic Archer Lumberjack Sparky
Fireball
Tesla Wizard Wall Breakers Ice Wizard Magic Archer Lumberjack Sparky
Poison
Wizard Ice Wizard Magic Archer Sparky
Lightning
Tesla Wizard Ice Wizard Magic Archer Lumberjack Sparky
Rocket
Wizard Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Ice Wizard Tesla Magic Archer Lumberjack Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Ice Wizard Tesla Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Wizard
P.E.K.K.A Lumberjack Sparky
Wall Breakers
P.E.K.K.A
Magic Archer Wizard Ice Wizard Lumberjack
Ice Wizard
P.E.K.K.A Lumberjack
Magic Archer
P.E.K.K.A Lumberjack
Lumberjack
Wizard P.E.K.K.A Ice Wizard Magic Archer Sparky
Sparky
Wizard Lumberjack

Defense Synergies 0 8

Tesla
Wizard Magic Archer
Wizard
Tesla P.E.K.K.A Ice Wizard Lumberjack
Wall Breakers
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
Wizard P.E.K.K.A Lumberjack
Magic Archer
Tesla Lumberjack
Lumberjack
Wizard Ice Wizard Magic Archer
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Magic Archer Sparky
P.E.K.K.A Lumberjack Sparky Tesla Ice Wizard
Tesla P.E.K.K.A Lumberjack Sparky Ice Wizard
Tesla P.E.K.K.A Lumberjack Sparky Ice Wizard
P.E.K.K.A Lumberjack Sparky
Tesla Ice Wizard Magic Archer Lumberjack
Tesla Wizard Ice Wizard Magic Archer
Tesla P.E.K.K.A Magic Archer Sparky
Tesla P.E.K.K.A Sparky Ice Wizard Lumberjack
Tesla Ice Wizard Lumberjack Sparky
Ice Wizard Tesla Wizard Magic Archer Lumberjack
Tesla Wizard Ice Wizard Magic Archer
Tesla P.E.K.K.A Lumberjack Sparky Wizard Ice Wizard
Wizard Sparky Tesla P.E.K.K.A Magic Archer Lumberjack
P.E.K.K.A Sparky Tesla Lumberjack
Tesla P.E.K.K.A Lumberjack Sparky
Tesla Wizard Sparky P.E.K.K.A Lumberjack
Tesla Wizard Ice Wizard Magic Archer Lumberjack
Wizard Tesla Ice Wizard Magic Archer Lumberjack
P.E.K.K.A Sparky Tesla Lumberjack
Wizard Tesla P.E.K.K.A Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla P.E.K.K.A Sparky
Tesla Wizard Magic Archer Lumberjack
P.E.K.K.A Lumberjack Sparky
P.E.K.K.A Lumberjack Tesla Sparky
P.E.K.K.A Tesla Lumberjack Sparky
Wizard Tesla Ice Wizard Magic Archer
P.E.K.K.A Sparky Tesla Ice Wizard Lumberjack
P.E.K.K.A Tesla Lumberjack Sparky
P.E.K.K.A Magic Archer Sparky
P.E.K.K.A Tesla Sparky
P.E.K.K.A Tesla Lumberjack Sparky
P.E.K.K.A
P.E.K.K.A Tesla Wizard Lumberjack Sparky
Wizard Tesla Magic Archer Sparky
Tesla Sparky P.E.K.K.A Magic Archer Lumberjack
Tesla Wizard P.E.K.K.A Ice Wizard Magic Archer Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Ice Wizard Magic Archer
Magic Archer Sparky
Sparky
Wizard Magic Archer Sparky
Wizard Ice Wizard Magic Archer
Wizard Magic Archer Sparky
Wizard Ice Wizard Magic Archer
Wizard
Lumberjack Sparky
Wizard Magic Archer Sparky
Wizard Magic Archer
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Wizard Magic Archer Sparky
Magic Archer Wizard Sparky
Sparky
Sparky
Wizard Magic Archer Sparky
Wizard Magic Archer
Magic Archer Sparky
Wizard
Sparky
Wizard Ice Wizard Magic Archer Sparky
Wizard Ice Wizard Magic Archer Sparky
Wizard Magic Archer Sparky
Magic Archer Sparky
Wizard Ice Wizard Magic Archer Sparky
Wizard
Sparky
Wizard Magic Archer Sparky
Magic Archer Sparky
P.E.K.K.A Sparky
Wizard Magic Archer Sparky
Magic Archer
Wizard Ice Wizard Magic Archer
Wizard Magic Archer Lumberjack Sparky
Wizard Magic Archer
Sparky
P.E.K.K.A Sparky
Magic Archer Sparky
Magic Archer
Magic Archer Sparky
P.E.K.K.A Sparky
Wizard Sparky

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