My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Zappies
Barbarian Barrel
Tesla Zappies Royal Ghost Magic Archer
The Log
Zappies
Earthquake
Tesla Zappies
Arrows
Zappies
Royal Delivery
Zappies Electro Dragon P.E.K.K.A Royal Ghost Magic Archer
Fireball
Tesla Zappies Electro Dragon Magic Archer
Poison
Zappies Electro Dragon Magic Archer
Lightning
Tesla Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Tesla Zappies Magic Archer Electro Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Tesla Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Zappies
Rage Electro Dragon P.E.K.K.A Royal Ghost
Rage
Zappies Electro Dragon
Electro Dragon
Zappies Rage P.E.K.K.A Magic Archer
Lightning
P.E.K.K.A
Magic Archer Zappies Electro Dragon
Royal Ghost
Zappies Magic Archer
Magic Archer
P.E.K.K.A Electro Dragon Royal Ghost

Defense Synergies 0 3

Tesla
Zappies Magic Archer
Zappies
Tesla P.E.K.K.A
Rage
Electro Dragon
Lightning
P.E.K.K.A
Zappies
Royal Ghost
Magic Archer
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Zappies Electro Dragon Magic Archer
P.E.K.K.A Tesla Zappies Electro Dragon
Tesla P.E.K.K.A Zappies Electro Dragon Lightning
Tesla P.E.K.K.A Zappies Electro Dragon
Lightning P.E.K.K.A
Tesla Zappies Electro Dragon Royal Ghost Magic Archer
Tesla Lightning Zappies Electro Dragon Magic Archer
Lightning Tesla Electro Dragon P.E.K.K.A Magic Archer
Tesla Zappies P.E.K.K.A
Tesla Zappies Royal Ghost
Tesla Zappies Electro Dragon Royal Ghost Magic Archer
Tesla Zappies Electro Dragon Magic Archer
Tesla P.E.K.K.A Zappies Electro Dragon Lightning
Tesla Zappies Electro Dragon P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Tesla Zappies
Tesla Zappies Lightning P.E.K.K.A
Tesla Zappies Electro Dragon P.E.K.K.A
Tesla Zappies Electro Dragon Royal Ghost Magic Archer
Tesla Zappies Electro Dragon Royal Ghost Magic Archer
P.E.K.K.A Tesla Zappies
Royal Ghost Tesla Zappies Electro Dragon P.E.K.K.A
P.E.K.K.A Tesla Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Zappies P.E.K.K.A Royal Ghost
Tesla Electro Dragon Lightning Royal Ghost Magic Archer
Zappies P.E.K.K.A Electro Dragon Lightning
Lightning P.E.K.K.A Tesla Zappies
P.E.K.K.A Tesla Zappies
Tesla Zappies Electro Dragon Magic Archer
P.E.K.K.A Tesla Zappies Lightning
P.E.K.K.A Tesla Zappies
Electro Dragon Lightning P.E.K.K.A Zappies Magic Archer
P.E.K.K.A Tesla Zappies
P.E.K.K.A Tesla Zappies Electro Dragon
Lightning P.E.K.K.A
Lightning P.E.K.K.A Tesla Zappies
Tesla Zappies Electro Dragon Magic Archer
Tesla Zappies Electro Dragon Lightning P.E.K.K.A Magic Archer
Tesla Zappies Electro Dragon P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Electro Dragon Royal Ghost
Electro Dragon Royal Ghost Magic Archer
Lightning Electro Dragon Magic Archer
Lightning
Magic Archer
Electro Dragon Magic Archer
Magic Archer
Electro Dragon Lightning Magic Archer
Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Magic Archer Electro Dragon
Lightning
Lightning
Lightning Electro Dragon Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Electro Dragon
Electro Dragon Magic Archer
Electro Dragon Lightning Royal Ghost Magic Archer
Lightning Electro Dragon Magic Archer
Lightning Magic Archer
Lightning Electro Dragon Magic Archer
Electro Dragon Lightning Zappies
Lightning
Lightning Electro Dragon Magic Archer
Lightning Zappies Electro Dragon Magic Archer
P.E.K.K.A
Lightning Magic Archer
Lightning Zappies Electro Dragon Magic Archer
Lightning Zappies Electro Dragon Magic Archer
Lightning Electro Dragon Magic Archer
Electro Dragon Lightning Magic Archer
Lightning
Electro Dragon P.E.K.K.A
Electro Dragon Zappies Lightning Magic Archer
Zappies Electro Dragon Lightning Magic Archer
Electro Dragon Lightning Royal Ghost Magic Archer
P.E.K.K.A
Lightning Electro Dragon

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