My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon Little Prince
Zap
Zappies Sparky Little Prince
Barbarian Barrel
Tesla Zappies Electro Wizard Sparky Little Prince
The Log
Zappies Sparky Little Prince
Earthquake
Tesla Zappies
Arrows
Zappies Little Prince
Royal Delivery
Zappies Electro Dragon Electro Wizard Sparky Little Prince
Fireball
Tesla Zappies Electro Dragon Electro Wizard Sparky Little Prince
Poison
Zappies Electro Dragon Electro Wizard Sparky Little Prince
Lightning
Tesla Electro Dragon Electro Wizard Sparky Little Prince
Rocket
Electro Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Tesla Zappies Electro Wizard Electro Dragon Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Tesla Zappies Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Zappies
Electro Dragon Mega Knight
Electro Dragon
Zappies Sparky Mega Knight Little Prince
Electro Giant
Sparky
Electro Wizard
Sparky Mega Knight
Sparky
Electro Dragon Electro Giant Electro Wizard
Mega Knight
Zappies Electro Dragon Electro Wizard
Little Prince
Electro Dragon

Defense Synergies 0 9

Tesla
Zappies Electro Wizard Little Prince
Zappies
Tesla Electro Giant Electro Wizard Mega Knight
Electro Dragon
Electro Wizard
Electro Giant
Zappies
Electro Wizard
Tesla Zappies Electro Dragon Mega Knight Little Prince
Sparky
Mega Knight
Zappies Electro Wizard
Little Prince
Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Zappies Electro Dragon Electro Wizard Sparky
Sparky Tesla Zappies Electro Dragon Electro Wizard Mega Knight
Tesla Sparky Mega Knight Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard Mega Knight
Sparky Mega Knight
Tesla Zappies Electro Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Zappies Electro Dragon Little Prince
Tesla Electro Dragon Electro Giant Electro Wizard Sparky Mega Knight
Tesla Zappies Sparky
Tesla Zappies Electro Wizard Sparky Mega Knight Little Prince
Electro Wizard Tesla Zappies Electro Dragon Electro Giant Mega Knight
Tesla Zappies Electro Dragon Electro Wizard
Tesla Sparky Mega Knight Zappies Electro Dragon Electro Wizard
Sparky Mega Knight Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard Mega Knight
Tesla Zappies Electro Giant Electro Wizard Sparky Mega Knight
Tesla Sparky Mega Knight Zappies Electro Dragon Electro Wizard
Tesla Mega Knight Zappies Electro Dragon Electro Wizard Little Prince
Tesla Zappies Electro Dragon Electro Wizard Mega Knight Little Prince
Sparky Tesla Zappies Electro Wizard
Mega Knight Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Zappies Electro Giant Electro Wizard Sparky
Electro Wizard Tesla Electro Dragon Mega Knight
Zappies Mega Knight Electro Dragon Electro Wizard Sparky
Mega Knight Tesla Zappies Electro Wizard Sparky
Tesla Zappies Sparky Mega Knight
Electro Giant Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Mega Knight Tesla Zappies Sparky
Electro Dragon Electro Wizard Mega Knight Zappies Sparky
Tesla Zappies Sparky
Mega Knight Tesla Zappies Electro Dragon Sparky
Mega Knight Electro Giant Electro Wizard
Mega Knight Tesla Zappies Sparky
Tesla Zappies Electro Dragon Electro Giant Sparky Mega Knight
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky Little Prince
Mega Knight Tesla Zappies Electro Dragon Electro Giant Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Sparky
Electro Dragon Electro Wizard
Electro Dragon Sparky
Sparky
Sparky Mega Knight
Electro Giant Electro Dragon
Sparky
Electro Dragon
Electro Dragon
Electro Dragon Electro Wizard Sparky
Electro Dragon Electro Wizard Sparky
Electro Dragon
Sparky
Electro Dragon
Sparky
Electro Dragon Sparky
Electro Dragon Sparky Mega Knight
Sparky
Sparky
Electro Dragon Electro Wizard Sparky Mega Knight
Electro Dragon Electro Giant Mega Knight Little Prince
Sparky Mega Knight
Sparky
Electro Dragon
Electro Giant Electro Dragon Sparky Mega Knight Little Prince
Electro Dragon Electro Wizard Sparky
Electro Dragon Sparky Mega Knight
Sparky
Electro Dragon Electro Giant Electro Wizard Sparky Little Prince
Electro Dragon Electro Wizard Zappies Electro Giant
Sparky
Electro Dragon Sparky Mega Knight
Zappies Electro Dragon Electro Wizard Sparky
Sparky Mega Knight
Sparky
Electro Wizard Zappies Electro Dragon
Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Sparky Mega Knight
Electro Dragon
Electro Giant Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Electro Giant Zappies Electro Wizard Sparky
Zappies Electro Dragon Electro Wizard
Electro Dragon Electro Giant Electro Wizard Sparky Mega Knight Little Prince
Sparky
Electro Dragon Sparky Mega Knight

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