My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Baby Dragon Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Baby Dragon Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Wall Breakers Bandit
Giant Snowball
Bats Wall Breakers Baby Dragon
Zap
Bats Wall Breakers Bandit
Barbarian Barrel
Tesla Elite Barbarians Wall Breakers Bandit
The Log
Elite Barbarians Wall Breakers Bandit
Earthquake
Tesla
Arrows
Bats Wall Breakers
Royal Delivery
Bats Elite Barbarians Wall Breakers Baby Dragon Bandit
Fireball
Tesla Elite Barbarians Wall Breakers Baby Dragon Bandit
Poison
Bats
Lightning
Tesla Elite Barbarians Baby Dragon Bandit
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Bandit Tesla Baby Dragon Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Wall Breakers Baby Dragon Bandit
Tesla
Elite Barbarians
Bats The Log Bandit
Wall Breakers
Bats Baby Dragon The Log
Baby Dragon
Bats Wall Breakers Electro Giant Bandit
Electro Giant
Baby Dragon
The Log
Elite Barbarians Wall Breakers Bandit
Bandit
Bats Elite Barbarians Baby Dragon The Log

Defense Synergies 1 9

Bats
Tesla Baby Dragon The Log Bandit
Tesla
The Log Bats Baby Dragon
Elite Barbarians
The Log
Wall Breakers
Baby Dragon
Bats Tesla The Log Bandit
Electro Giant
The Log
Tesla Bats Elite Barbarians Baby Dragon Bandit
Bandit
Bats Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log
Elite Barbarians Bats Tesla The Log Bandit
Tesla Bats Elite Barbarians Bandit
Tesla Elite Barbarians Bats Bandit
Elite Barbarians The Log
The Log Bats Tesla Baby Dragon Bandit
Bats Tesla Baby Dragon
Tesla Baby Dragon Electro Giant The Log Bandit
Tesla Elite Barbarians
Elite Barbarians Tesla Bandit
Bats Tesla Baby Dragon Electro Giant The Log Bandit
Tesla Bats Baby Dragon
Tesla Bats Elite Barbarians The Log Bandit
Bats Tesla Baby Dragon The Log
Elite Barbarians Tesla Bandit
Tesla Elite Barbarians Electro Giant The Log Bandit
Tesla Bats Elite Barbarians
Tesla Bats Elite Barbarians Baby Dragon The Log Bandit
Baby Dragon The Log Bats Tesla Bandit
Tesla Elite Barbarians
Bats Tesla Elite Barbarians Baby Dragon Electro Giant The Log Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Electro Giant Bandit
Bandit Tesla Elite Barbarians Baby Dragon The Log
Bandit Bats Elite Barbarians The Log
Bats Tesla Elite Barbarians The Log Bandit
Tesla Elite Barbarians Bandit
Electro Giant Bats Tesla Baby Dragon
Bats Tesla Elite Barbarians Bandit
Tesla Elite Barbarians
Bats Elite Barbarians Baby Dragon The Log Bandit
Tesla
Bats Tesla Elite Barbarians
Elite Barbarians Electro Giant The Log
Elite Barbarians Tesla Bandit
Tesla Baby Dragon Electro Giant
Tesla Elite Barbarians Electro Giant Bats Baby Dragon The Log
Bats Tesla Elite Barbarians Baby Dragon Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
The Log
Baby Dragon The Log
Electro Giant Bats Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log Bandit
Bats Elite Barbarians
The Log Bandit
Baby Dragon
Elite Barbarians Baby Dragon The Log Bandit
Baby Dragon Bandit
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Bats
Baby Dragon The Log Bandit
Baby Dragon Electro Giant The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Electro Giant The Log Baby Dragon
The Log Baby Dragon Bandit
Baby Dragon The Log Bandit
Baby Dragon The Log Bandit
Elite Barbarians Bats Baby Dragon Electro Giant
Bats Electro Giant
Elite Barbarians
The Log Bandit
The Log
Bats Bandit
Baby Dragon
The Log
Baby Dragon
The Log Baby Dragon
Electro Giant
Elite Barbarians
Electro Giant Bats Elite Barbarians Baby Dragon The Log
Bats
Baby Dragon Electro Giant The Log Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: