My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Mighty Miner
Giant Snowball
Dart Goblin Goblin Barrel Mighty Miner
Zap
Dart Goblin Goblin Barrel Mighty Miner
Barbarian Barrel
Tesla Elite Barbarians Dart Goblin Wizard Goblin Barrel
The Log
Elite Barbarians Dart Goblin Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Dart Goblin Goblin Barrel
Royal Delivery
Elite Barbarians Dart Goblin Wizard Goblin Barrel
Fireball
Tesla Elite Barbarians Dart Goblin Wizard Goblin Barrel Mighty Miner
Poison
Dart Goblin Wizard
Lightning
Tesla Elite Barbarians Wizard Mighty Miner
Rocket
Elite Barbarians Wizard Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Goblin Barrel Tesla Fireball Mighty Miner Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Dart Goblin Goblin Barrel Tesla

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Elite Barbarians
Rage Dart Goblin Fireball Wizard
Dart Goblin
Goblin Barrel Elite Barbarians
Fireball
Elite Barbarians
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard
Goblin Barrel
Dart Goblin Mighty Miner
Mighty Miner
Goblin Barrel

Defense Synergies 0 6

Tesla
Dart Goblin Fireball Wizard
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Tesla Elite Barbarians
Fireball
Tesla
Wizard
Tesla Elite Barbarians Mighty Miner
Rage
Goblin Barrel
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Wizard
Elite Barbarians Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin
Tesla Elite Barbarians Dart Goblin
Elite Barbarians Fireball
Fireball Tesla Dart Goblin
Tesla Dart Goblin Fireball Wizard
Tesla Dart Goblin Fireball
Tesla Mighty Miner Elite Barbarians
Elite Barbarians Tesla Dart Goblin
Dart Goblin Tesla Fireball Wizard
Tesla Dart Goblin Fireball Wizard
Tesla Elite Barbarians Fireball Wizard
Fireball Wizard Tesla Dart Goblin
Elite Barbarians Tesla
Tesla Elite Barbarians Fireball
Tesla Wizard Elite Barbarians Fireball
Tesla Fireball Elite Barbarians Dart Goblin Wizard
Wizard Tesla Dart Goblin Fireball
Tesla Elite Barbarians Dart Goblin
Wizard Tesla Elite Barbarians Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians Fireball
Fireball Tesla Elite Barbarians Wizard
Elite Barbarians
Tesla Elite Barbarians Fireball
Tesla Elite Barbarians Mighty Miner
Fireball Wizard Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin Fireball
Mighty Miner Tesla Elite Barbarians
Elite Barbarians Fireball
Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin
Elite Barbarians Fireball
Elite Barbarians Tesla Fireball Wizard
Wizard Tesla Dart Goblin Fireball
Tesla Elite Barbarians Dart Goblin Fireball Mighty Miner
Tesla Elite Barbarians Dart Goblin Fireball Wizard Mighty Miner
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Elite Barbarians Fireball
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Elite Barbarians Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Elite Barbarians Fireball
Dart Goblin Fireball Wizard
Fireball
Mighty Miner
Fireball Wizard
Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: